Difference between revisions of "Arkandian Legends: Chapter I - Crusade"
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− | '''''Arkandian Crusade''''' is a casual RPG | + | [[Image:Arkandian Legends 1 - WEB - Title.png|thumb|256x256px|Title screen.]] |
+ | |||
+ | '''''Arkandian Legends: Chapter I - Crusade''''' is a turn-based casual Web browser RPG developed in [[Flash]] by [[Undefined]] and published, as far as I can tell, on [[Kongregate]] in 2010. The overworld map uses a point-and-click interface which allows you to travel to new mission locales. Missions use tile-based movement and fog of war. When you enter combat, the display switches to a side-view. | ||
+ | |||
+ | ==Status== | ||
+ | I have beaten this game twice, both as a good character. In my most complete run, I finished every mission and made it through several levels of the unending dungeon. | ||
==Review== | ==Review== | ||
+ | * '''Overall:''' 4/10 | ||
+ | * '''Best Version:''' Flash | ||
+ | |||
===Good=== | ===Good=== | ||
+ | * The constant skill increases are nice and give you constant positive feedback. | ||
+ | * The paperdoll clothing system is very fanciful. | ||
* I like how the combat lets you choose what level of attack you want to risk. | * I like how the combat lets you choose what level of attack you want to risk. | ||
* The weapon prefixes adds a lot of variety to the game. | * The weapon prefixes adds a lot of variety to the game. | ||
− | |||
* The ability to choose good or evil from an early stage is kind of nice. | * The ability to choose good or evil from an early stage is kind of nice. | ||
− | * The defense missions are a nice change of pace. | + | * The defense missions are a nice change of pace from regular combat. |
− | * | + | * Item crafting is a fun side-project. |
===Bad=== | ===Bad=== | ||
− | |||
− | |||
− | |||
* Even with the various weapons, armor, and items, there is a strong sameness to the whole game. | * Even with the various weapons, armor, and items, there is a strong sameness to the whole game. | ||
− | |||
− | |||
* Nearly all missions lack bosses, which makes beating them rather underwhelming. | * Nearly all missions lack bosses, which makes beating them rather underwhelming. | ||
+ | * The auto sorting of items in your backpack is obnoxious. | ||
+ | * The store doesn't upgrade its items, so it becomes pretty useless very early in the game. | ||
+ | * The weapons and armor aren't very thematic. A wizard can wear full plate armor without any decrease to their skills. | ||
+ | * All weapons, including polearms and bows, are treated as 1-handed allowing the character to still wield a huge shield. | ||
+ | * The inability of monsters to move makes them seem really superfluous when they're not placed directly in your way. | ||
* It's stupid that you can't cast heal outside of combat. | * It's stupid that you can't cast heal outside of combat. | ||
* Some of the anachronistic clothes are cute, but a lot of them kind of ruin the high-fantasy vibe. | * Some of the anachronistic clothes are cute, but a lot of them kind of ruin the high-fantasy vibe. | ||
+ | * The random prefixes often don't make sense, like adding a piercing buff to pants, or alchemy mixing increase to a bow. | ||
+ | * Item crafting is entirely unnecessary to beat the game. It should have been incorporated more. | ||
+ | * Other than grinding defensive stats, I couldn't see a use for the defend action during combat. | ||
+ | * The combat status icons have no tool tip, so I didn't know what half of them meant. | ||
===Ugly=== | ===Ugly=== | ||
* While there is a story, the vast majority of the game feels like you're just min/maxing and clicking a mouse button as things happen. There is practically no emotional involvement at all. | * While there is a story, the vast majority of the game feels like you're just min/maxing and clicking a mouse button as things happen. There is practically no emotional involvement at all. | ||
− | * Death has practically no down-side, just | + | * Death has practically no down-side, just the minor cost of having to pay travel expenses again. |
+ | ==Media== | ||
+ | ===Screenshots=== | ||
+ | <gallery> | ||
+ | Arkandian Legends 1 - WEB - Menu.png|The main menu. | ||
+ | Arkandian Legends 1 - WEB - Playing.png|In combat. | ||
+ | </gallery> | ||
==Links== | ==Links== | ||
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− | [[Category: | + | [[Category: Games]] |
− | [[Category: | + | [[Category: Video Games]] |
− | [[Category:Role Playing Game]] | + | [[Category: Browser Games]] |
− | [[Category:Games I've Beaten]] | + | [[Category: Role-Playing Game]] |
+ | [[Category: Games I've Beaten]] | ||
+ | [[Category: Casual Games]] | ||
+ | [[Category: Fantasy]] |
Revision as of 13:07, 7 May 2018
Arkandian Legends: Chapter I - Crusade is a turn-based casual Web browser RPG developed in Flash by Undefined and published, as far as I can tell, on Kongregate in 2010. The overworld map uses a point-and-click interface which allows you to travel to new mission locales. Missions use tile-based movement and fog of war. When you enter combat, the display switches to a side-view.
Status
I have beaten this game twice, both as a good character. In my most complete run, I finished every mission and made it through several levels of the unending dungeon.
Review
- Overall: 4/10
- Best Version: Flash
Good
- The constant skill increases are nice and give you constant positive feedback.
- The paperdoll clothing system is very fanciful.
- I like how the combat lets you choose what level of attack you want to risk.
- The weapon prefixes adds a lot of variety to the game.
- The ability to choose good or evil from an early stage is kind of nice.
- The defense missions are a nice change of pace from regular combat.
- Item crafting is a fun side-project.
Bad
- Even with the various weapons, armor, and items, there is a strong sameness to the whole game.
- Nearly all missions lack bosses, which makes beating them rather underwhelming.
- The auto sorting of items in your backpack is obnoxious.
- The store doesn't upgrade its items, so it becomes pretty useless very early in the game.
- The weapons and armor aren't very thematic. A wizard can wear full plate armor without any decrease to their skills.
- All weapons, including polearms and bows, are treated as 1-handed allowing the character to still wield a huge shield.
- The inability of monsters to move makes them seem really superfluous when they're not placed directly in your way.
- It's stupid that you can't cast heal outside of combat.
- Some of the anachronistic clothes are cute, but a lot of them kind of ruin the high-fantasy vibe.
- The random prefixes often don't make sense, like adding a piercing buff to pants, or alchemy mixing increase to a bow.
- Item crafting is entirely unnecessary to beat the game. It should have been incorporated more.
- Other than grinding defensive stats, I couldn't see a use for the defend action during combat.
- The combat status icons have no tool tip, so I didn't know what half of them meant.
Ugly
- While there is a story, the vast majority of the game feels like you're just min/maxing and clicking a mouse button as things happen. There is practically no emotional involvement at all.
- Death has practically no down-side, just the minor cost of having to pay travel expenses again.
Media
Screenshots
Links
- kongregate.com/games/undefined/arkandian-crusade - Play Online.