Arkandian Legends: Chapter I - Crusade

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Arkandian Legends: Chapter I - Crusade

Arkandian Legends 1 - WEB - Title.png

Browser - Title screen.

Developer Undefined
Publisher Undefined
Published 2011-01-04
Platforms Browser
Genres Role-playing game, Strategy, Turn-based strategy
Themes Fantasy
Series Arkandian Legends
Distribution Adware

Arkandian Legends: Chapter I - Crusade is a turn-based RPG developed and published by Undefined as a browser game on 2011-01-04. The over world map uses a point-and-click interface which allows you to travel to new mission locales. Missions use tile-based movement with fog of war. When you enter combat, the display switches to a side-view. The game was developed in Flash.

Personal

Own?No. The game was never sold.
Won?Yes. Twice as a good character. All missions except the never-ending dungeon.
Finished2011-01-??.

I believe I found this game while looking for new games to play on Kongregate. I played it through once and beat it, but didn't try to clear out most of the game, so later I played it again and finished all the dungeons entirely except the never-ending dungeon.

Review

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5 5 5 4 4

Best Version: Browser

— This section contains spoilers! —

Good

  • The constant skill increases are nice and give you constant positive feedback.
  • The paperdoll clothing system is very fanciful.
  • I like how the combat lets you choose what level of attack you want to risk.
  • The weapon prefixes adds a lot of variety to the game.
  • The ability to choose good or evil from an early stage is kind of nice.
  • The defense missions are a nice change of pace from regular combat.
  • Item crafting is a fun side-project.

Bad

  • Even with the various weapons, armor, and items, there is a strong sameness to the whole game.
  • Nearly all missions lack bosses, which makes beating them rather underwhelming.
  • The auto sorting of items in your backpack is obnoxious.
  • The store doesn't upgrade its items, so it becomes pretty useless very early in the game.
  • The weapons and armor aren't very thematic. A wizard can wear full plate armor without any decrease to their skills.
  • All weapons, including polearms and bows, are treated as 1-handed allowing the character to still wield a huge shield.
  • The inability of monsters to move makes them seem really superfluous when they're not placed directly in your way.
  • It's stupid that you can't cast heal outside of combat.
  • Some of the anachronistic clothes are cute, but a lot of them kind of ruin the high-fantasy vibe.
  • The random prefixes often don't make sense, like adding a piercing buff to pants, or alchemy mixing increase to a bow.
  • Item crafting is entirely unnecessary to beat the game. It should have been incorporated more.
  • Other than grinding defensive stats, I couldn't see a use for the defend action during combat.
  • The combat status icons have no tool tip, so I didn't know what half of them meant.

Ugly

  • While there is a story, the vast majority of the game feels like you're just min/maxing and clicking a mouse button as things happen. There is practically no emotional involvement at all.
  • Death has practically no down-side, just the minor cost of having to pay travel expenses again.

Media

Screenshots

Videos

Longplay.

Play Online

Browser

Representation

Strong female character?PassYou can play as a female heroine.
Bechdel test?PassWhen playing as a female, there will be other NPCs females you will speak to.
Strong person of color character?PassYou can adjust your skin tone to several colors.
Queer character?FailAs far as I know, there are no queer characters.

Links

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