Difference between revisions of "Antiyoy"
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− | [[Image:Antiyoy.png|thumb|256x256px| | + | [[Image:Antiyoy - AND - Title Card.png|thumb|256x256px|Google Play title card.]] |
− | '''''Antiyoy''''' is a turn-based strategy game of Medieval conquest for Android. You try to conquer all of the land in a randomly generated hex grid by building offensive units to invade and defensive units to | + | '''''Antiyoy''''' is a turn-based strategy game of Medieval conquest for Android. You try to conquer all of the land in a randomly generated hex grid by building offensive units to invade and defensive units to protect. |
− | I found this game on the Google Store in 2016 while looking for a new free game for my tablet. | + | I found this game on the Google Play Store in 2016 while looking for a new free game for my tablet. |
==Status== | ==Status== | ||
− | I've beaten the | + | The game is free. I've beaten the the full 70-level campaign mode. |
==Review== | ==Review== | ||
Line 20: | Line 20: | ||
* Even at its highest AI difficulty, the game never gets very hard. | * Even at its highest AI difficulty, the game never gets very hard. | ||
* The graphics are pretty bland, and there is no music. | * The graphics are pretty bland, and there is no music. | ||
− | * There isn't very much variety in the units. | + | * There isn't very much variety in the units, just a linear progression. |
− | * The undo goes back too far allowing you to fix | + | * The undo goes back too far, allowing you to fix mistakes you made dozens of moves ago. |
* I found towers to be overpriced and was able to beat all 70 levels of the campaign without ever building one. In fact, when I tried using them, I found that the AI would often skirt the rules and bypass them. | * I found towers to be overpriced and was able to beat all 70 levels of the campaign without ever building one. In fact, when I tried using them, I found that the AI would often skirt the rules and bypass them. | ||
− | * I don't like that you can't walk through your own farms or towns. | + | * I don't like that you can't walk through your own farms or towns. I get that it was done to add to the game's strategy, but it doesn't make any thematic sense. |
− | * Because the knight cannot be defeated, it's possible to create a stalemate by blocking off a narrow pass and then never moving. In fact, it seems like the AI had to be | + | * Because the knight cannot be defeated other than through starvation, it's possible to create a stalemate by blocking off a narrow pass and then never moving. In fact, it seems like the AI had to be programmed never to remain stagnant to avoid this because it often surrenders beneficial tiles. |
− | * The campaign mode is less of a campaign, and more of a series of randomly generated maps with an increasingly difficult AI | + | * The campaign mode is less of a campaign, and more of a series of randomly generated maps with an increasingly difficult AI without a story or theme. Also, the maps fail to take advantage of the game's mechanics. In my final campaign map, I began with two villages at the end of a long curving landmass, which I easily won. Had it started me in the middle of a circular landmass, surrounded by enemies, it would have been much harder. |
* The bounciness of the zoom is annoying. If you zoom to the max, it should just remain at the max. | * The bounciness of the zoom is annoying. If you zoom to the max, it should just remain at the max. | ||
* It's unusual (and not thematic) for trees to be a liability rather than an asset. | * It's unusual (and not thematic) for trees to be a liability rather than an asset. | ||
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===Ugly=== | ===Ugly=== | ||
* Nothing. | * Nothing. | ||
+ | |||
+ | ==Media== | ||
+ | ===Screenshots=== | ||
+ | <gallery> | ||
+ | Antiyoy - AND - Screenshot - Map.png|A procedurally generated Antiyoy map. | ||
+ | </gallery> | ||
==Links== | ==Links== | ||
* [https://play.google.com/store/apps/details?id=yio.tro.antiyoy.android play.google.com/store/apps/details?id=yio.tro.antiyoy.android] - Google Play Store. | * [https://play.google.com/store/apps/details?id=yio.tro.antiyoy.android play.google.com/store/apps/details?id=yio.tro.antiyoy.android] - Google Play Store. | ||
+ | * [https://github.com/yiotro/Antiyoy github.com/yiotro/Antiyoy] - Source code. | ||
[[Category: Games]] | [[Category: Games]] | ||
[[Category: Video Games]] | [[Category: Video Games]] | ||
+ | [[Category: Android Games]] | ||
[[Category: Strategy]] | [[Category: Strategy]] | ||
[[Category: Games I've Beaten]] | [[Category: Games I've Beaten]] | ||
[[Category: Casual Games]] | [[Category: Casual Games]] | ||
[[Category: Multi-Player]] | [[Category: Multi-Player]] |
Revision as of 11:26, 21 January 2019
Antiyoy is a turn-based strategy game of Medieval conquest for Android. You try to conquer all of the land in a randomly generated hex grid by building offensive units to invade and defensive units to protect.
I found this game on the Google Play Store in 2016 while looking for a new free game for my tablet.
Status
The game is free. I've beaten the the full 70-level campaign mode.
Review
- Overall: 3/10
- Best Version: Android
Good
- The interface is pretty simple and easy to work with.
- The undo button helps you cope with poor touch screens.
- The units are easily understood and visually distinct.
Bad
- Even at its highest AI difficulty, the game never gets very hard.
- The graphics are pretty bland, and there is no music.
- There isn't very much variety in the units, just a linear progression.
- The undo goes back too far, allowing you to fix mistakes you made dozens of moves ago.
- I found towers to be overpriced and was able to beat all 70 levels of the campaign without ever building one. In fact, when I tried using them, I found that the AI would often skirt the rules and bypass them.
- I don't like that you can't walk through your own farms or towns. I get that it was done to add to the game's strategy, but it doesn't make any thematic sense.
- Because the knight cannot be defeated other than through starvation, it's possible to create a stalemate by blocking off a narrow pass and then never moving. In fact, it seems like the AI had to be programmed never to remain stagnant to avoid this because it often surrenders beneficial tiles.
- The campaign mode is less of a campaign, and more of a series of randomly generated maps with an increasingly difficult AI without a story or theme. Also, the maps fail to take advantage of the game's mechanics. In my final campaign map, I began with two villages at the end of a long curving landmass, which I easily won. Had it started me in the middle of a circular landmass, surrounded by enemies, it would have been much harder.
- The bounciness of the zoom is annoying. If you zoom to the max, it should just remain at the max.
- It's unusual (and not thematic) for trees to be a liability rather than an asset.
Ugly
- Nothing.
Media
Screenshots
Links
- play.google.com/store/apps/details?id=yio.tro.antiyoy.android - Google Play Store.
- github.com/yiotro/Antiyoy - Source code.