Difference between revisions of "Adventure"

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Adventure - Monsters.png|The monsters in the game.
 
Adventure - Monsters.png|The monsters in the game.
 
Adventure - New Sprites.png|Fan art sprite replacement.
 
Adventure - New Sprites.png|Fan art sprite replacement.
 +
Adventure - 2600 - Decompile.zip|Decompiled source code.
 
</gallery>
 
</gallery>
  

Revision as of 14:47, 14 June 2017

North American box art.

Adventure is an adventure game developed by Warren Robinett for the Atari 2600 and released in 1980. Robinett wanted to create a game similar to Colossal Cave Adventure found on DEC and PLATO systems, but, since the Atari didn't have the memory to handle enough text, he had to make it a more abstract graphical game, which pioneered the graphical action adventure genre.

This is one of the first video games I ever played (around 1987), and part of not knowing what was possible in the game created a sense of awe, which, when combined with the quirkiness of the box art and game's manual, made it an instant favorite. Now that I know more about how the game functions, I'm less enamored with it.

Status

I have beaten all three levels, but I have yet to successfully recover the microdot.

Review

  • Overall: 4/10
  • Best Version: Atari 2600

Good

  • At the time, this was the only adventure game for the console market, so it was quite the pioneer.
  • I like how the game world uses a non-Euclidean map system where you don't simply move from room-to-room, but rather warp around. This keeps the map unpredictable.
  • The pack bat is a clever and creative nemesis.
  • The use of the bridge and magnet is especially creative.
  • I like the fact that when the dragons eat you, you can be seen inside their bellies.
  • The game's Easter egg is a nice touch.
  • The game's box art is great.

Bad

  • The pack bat, while clever, is really obnoxious to the point of throwing a joystick!
  • The dragons look like ducks. While this is funny, it takes away from the thrill of the game.
  • Level 3, rather than being harder than level 2, is just the same map with the starting position of the items randomized. Kind of a let-down.
  • The magnet and bridge, though creative, are entirely unnecessary to beat the game.

Ugly

  • The game is unfortunately very short. Even without any prior knowledge, you can memorize the entire map, and beat all three difficulty levels in less than an hour. I understand that this is a constraint of the system, but it really hurts the game.

Gallery

Links