Antiyoy is a turn-based strategy game of Medieval conquest for Android. You try to conquer all of the land in a randomly generated hex grid by building offensive units to invade and defensive units to defend.
I've beaten the game's full 70-level campaign mode.
Overall: 3/10. Fun enough to play when you're bored.
- The interface is pretty simple and easy to work with.
- The undo button helps you cope with poor touch screens.
- The units are easily understood and visually distinct.
- Even at its highest AI difficulty, the game never gets very hard.
- The graphics are pretty bland, and there is no music.
- There isn't very much variety in the units.
- The undo goes back too far allowing you to fix mistake you made dozens of moves ago.
- I found towers to be overpriced and was able to beat all 70 levels of the campaign without ever building one. In fact, when I tried using them, I found that the AI would often skirt the rules and bypass them.
- I don't like that you can't walk through your own farms or towns.
- Because the knight cannot be defeated, it's possible to create a stalemate by blocking off a narrow pass and then never moving. In fact, it seems like the AI had to be purposely directed to give up beneficial tiles just to avoid this.
- The campaign mode is less of a campaign, and more of a series of randomly generated maps with an increasingly difficult AI. There is no story or theme. The maps fail to take advantage of the game's mechanics. In my final campaign map, I began with two villages at the end of a long curving landmass, which I easily won. Had it started me in the middle of a circular landmass, surrounded by enemies, it would have been much harder.
- The bounciness of the zoom is annoying. If you zoom to the max, it should just remain at the max.
- It's unusual (and not thematic) for trees to be a liability rather than an asset.
- play.google.com/store/apps/details?id=yio.tro.antiyoy.android - Google Play Store.