MediaWiki API result

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        "gapcontinue": "Real-time_tactics",
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    "query": {
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            "153": {
                "pageid": 153,
                "ns": 0,
                "title": "Ready Player One",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "[[Image:Ready Player One - Hard Cover - USA.jpg|thumb|256x256px|American hard cover, first edition.]]\n\n'''Ready Player One''' is a science fiction novel by [[Ernest Cline]] published in 2011. The story takes place in 2044, where most people live, work, and play, not in the real world, but in a virtual world called the OASIS. They use virtual reality gear and haptic suits to experience the virtual world with life-like interfacing. The creator of the OASIS, an extremely wealthy eccentric video game designer, just died and left his billions to the first person who could find a series of Easter eggs that he left in the simulation. In order to help find it, the egg hunters (gunters), study everything about the OASIS creator, which is mostly 80s pop culture. The story follows a poor teen named Wade who is looking for the Easter egg, and the friends and competitors he meets along the way.\n\n==Status==\nI don't own this book, but have listened to an audio book recording.\n\n==Review==\n{{Spoilers}}\n\n===Good===\n* The inclusion of so much geek talk regarding old video games, comic books, movies, television shows, and music was very fun and nostalgic.\n* The virtual reality world is highly detailed, and all of the awesome things of which it's capable are talked about in depth.\n* Parzival, Art3mis, and Aech are each interesting, loveable, and very human.\n\n===Bad===\n* I had a lot of problems with the OASIS economic model. How could IOI afford to dump tons of money into their online army, year after year, without any progress at all? Also, since the Tomb of Horrors (and many other areas) resets its immense wealth every night, once it became common knowledge (which it did), the entire economy of the OASIS would collapse. Case in point, Wade's rags to riches story. Even if he hadn't got endorsement deals, he could have just kept looting the Tomb each night for millions.\n* The fact that the OASIS is the only game in town requires a large suspension of disbelief. Why wouldn't other companies make their own versions? World of Warcraft may be huge, but there are hundreds of other MMOs.\n* Sorrento (and IOI in general) is a bit too evil, almost to a cartoonish level. In general, corporations aren't evil because they're led by a villain who curls his mustache and cackles, but because mandatory greed and unaccountability keep them evil.\n* I didn't care much for Shoto, who I found to be more of a plot-device than a real character.\n* Wade explains that he wrote his own 2600 Atari game as a kid, but this hard to believe. 2600 programming is notoriously difficult and requires intimate knowledge of the machine.\n* Wade seems like too much of an expert at too many things considering his age. He knows a few thousand pieces of media (games, movies, comics, television series, etc.) practically by heart, even though each one would take dozens of days to become so well versed.\n* A lot of the pop-culture was explained imperfectly. For example, the dragons in [[Adventure (video game)|Adventure]] are said to be fire-breathing, but they never actually breathe fire in the game. For a book that is all about the nuances of popular culture, it's a mortal sin to get them wrong.\n* The OASIS uses a [[permadeath]] model, which, while fitting for a 1980s developer, is not really feasible for modern MMO.\n\n===Ugly===\n* Wade's plan to infiltrate IOI was '''far''' too flawless and simple.\n\n==Links==\n{{Link|Wikipedia|http://en.wikipedia.org/wiki/Ready_Player_One}}\n{{Link|GoodReads|https://www.goodreads.com/book/show/9969571-ready-player-one}}\n\n\n[[Category: Books]]\n[[Category: Teen Books]]\n[[Category: Fiction]]\n[[Category: Media Theme - Adventure]]\n[[Category: Media Theme - Dystopia]]\n[[Category: Media Theme - Science Fiction]]\n[[Category: Trope - Queer Character]]\n[[Category: Books I've Read]]\n[[Category: Books With Unknown Bechdel Test Status]]"
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            "7763": {
                "pageid": 7763,
                "ns": 0,
                "title": "Real-time strategy",
                "revisions": [
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                        "*": "[[Image:Dune II - Building of a Dynasty, The - DOS - Screenshot - Atreides Base.png|thumb|256x256px|''[[Dune II: The Building of a Dynasty]]'' (1992) is one of the first real-time strategies.]]\n\n'''Real-time strategy''' (RTS) is a genre of [[video game]] where the player is expected to devise and carry out a strategy in real time while carefully managing resources to build, maintain, and upgrade their game units. Strategy games that don't happen in real-time are called [[turn-based strategy]] games, and games where the player is expected to handle devise and carry out strategies without complex resource management are called [[real-time tactics]]. Many game sites don't make a distinction between real-time strategy and real-time tactics, but I think their difference is significant enough to warrant a different name.\n\nThe genre was beginning to take form as early as 1990 with games like ''[[ActRaiser]]'', but it became especially popular in 1992 with the release of ''[[Dune II: The Building of a Dynasty]]'' which really cemented the genre's formula. It was [[Brett Sperry]] who, during the promotion of the ''Dune II'', coined the term \"real-time strategy\" to describe the style of play. Some of the most popular real-time strategy games include the [[Command and Conquer (universe)|''Command and Conquer'' series]], the ''[[WarCraft (universe)|WarCraft]]'' and ''[[StarCraft (universe)|StarCraft]]'' series, and the [[Age (universe)|''Age'' series]].\n\n==Personal==\n''[[WarCraft II: Tides of Darkness]]'' was the first real-time strategy game that I played heavily, and it kindled my interest in ''[[Myth: The Fallen Lords]]'' and ''[[Age of Empires]]''. I've tried playing a couple other games in the genre, but I usually find them to be too similar, and become bored with them pretty quickly.\n\n==Games==\nThis is a list of real-time strategies that are important to me. For all games in this genre, see the [[:Category:Video Game Genre - Real-Time Strategy|real-time strategy category]].\n\n{| class=\"wikitable sortable\"\n! Title !! Released !! Developer\n|-\n| ''[[ActRaiser]]'' || 1990-12-16 || [[Quintet]]\n|-\n| ''[[Age of Empires]]'' || 1997-10-15 || [[Ensemble Studios]]\n|-\n| ''[[WarCraft II: Tides of Darkness]]'' || 1995-12-09 || [[Blizzard Entertainment]]\n|}\n\n==Links==\n{{Link|Wikipedia|https://en.wikipedia.org/wiki/Real-time_strategy}}\n{{Link|MobyGames|https://www.mobygames.com/browse/games/rts}}\n\n\n[[Category: Video Game Genres]]"
                    }
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