Reviews
Game
Ever wonder what it would be like to take one of those simple marble labyrinths and turn it into a huge world where you get to control the marble and send it through all sorts of crazy mazes and obstacles? That's what the designer of Marble Madness had in mind. You control your marble and send it over jumps, ice, conveyer belts, and past acid puddles, steelies, and marble munchers to try and make it to the finish line. However, you also have to worry about sheer cliff edges, vacuums, and hammers that will block your way. The game is fun, but only for awhile. Each of the six levels has unique obstacles to over come, but there are still only six levels and they're identical every time you play the game.
Music
The music of Marble Madness for the NES was ported over from the arcade music composed by Brad Fuller and Hal Canon. The conversion was probably done by Rare, the company that ported the game to the NES. The music is pretty cool; it escalates as the levels progress, starting from a light happy tune and becoming more foreboding and complex as the game becomes more difficult. The composer also played a few tricks with the music. In the Intermediate race the percussion changes through every other loop of the music (the Vorbis still only has two loops). Even more clever, in the Silly race the music keeps getting faster and faster in order to give a feeling of intensity to the player (The Vorbis rip has four loops to demonstrate this).
Ripping
Ripping NES music is a very arduous process that is beyond the scope of this site.
Wikipedia
en.wikipedia.org/wiki/Marble_Madness
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