Reviews
Game
Ken's Labyrinth didn't break any new ground technologically; by the time it was released to the public DOOM had already hit the shelves. However, it's still impressive to note that the first Wolfenstein 3D clone was not written by a professional studio, but by a teenager. Ken's Labyrinth is a cartoon of a game in that it features bright colors, primitive artwork, and a more childish theme: instead of rocket launchers, you shoot bubblegum; instead of Nazis, you kill mummies; instead of slaying the ultimate evil, you rescue your dog Sparky. There is also a lot of interactivity in the environment like breakable walls, bladed fans that can injure you, maps that show your position, working vending machines, etc. Overall, the game is cutely surreal. It's not as much fun as Wolfenstein 3D or DOOM, but it's much more fun than Operation Body Count or Corridor 7.
Music
Like the game, the music in Ken's Labyrinth lacks a professional touch. However, this fits the game perfectly, because an orchestrated score would be completely out of place in this environment. The music is colorful and up tempo, like something you would hear at a carnival. The bulk of the tracks are quite short (often less than twenty seconds before repeating) which does get to be annoying over time, but thankfully there is unique music for nearly every section of the game.
Ripping
The music files are ripped from the Songs.kzp file. The top of the file contains an index of the filename and the byte offset for the song in the file. Also, the Insts.dat file from the root install folder is needed to play the music's instruments properly.
Wikipedia
en.wikipedia.org/wiki/Ken%27s_Labyrinth
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