Reviews
Game
Duke Nukem II picks up where the first game left off. Duke is a world renowned hero, but he is taken hostage by aliens so that they may use his brain for a war machine. Duke escapes their prison and takes the battle to them with guns, explosions, and cheesy one-liners. The game is a run and gun where you get to blast everything, but it has some puzzle elements as well, like finding keys, hidden areas, and annoying platform jumping. The whole game is broken up into four episodes with eight levels in each episode. One of the things that gives the game character is the ability to destroy so much of the level. Aside from the enemies, power ups, and crates, you can destroy advertising crafts, support pillars, even the exit sign! Unfortunately, the game couldn't really live up to the console market of the time, which was well along with the SNES and Genesis. The graphics are pretty weak for a VGA game. It's almost as if they began drawing the game in EGA and then converted it to VGA at the last minute.
Music
The music of Duke Nukem II is mostly a lo-fi heavy metal soundtrack. The songs "He's Back" and "Squeak" are based off of the Megedeth songs "Angry Again" and "Skin O' My Teeth" respectively at id Software's request. Also, some riffs have been taken from the music in previous games like Cosmo's Cosmic Adventure. All in all, the soundtrack is nice, but at the time the low quality IMF architecture was showing its age and Duke Nukem II was one of the last id Software games to use it.
Ripping
The IMF files are packed in the Nukem2.cmp file which is installed in the root directory. The beginning of the file contains the offsets for extracting the IFM files. The files were recorded using AdPlug 1.8 in Winamp. The full length titles are not official, they have been inferred from the shortened ripped titles.
There isn't a Vorbis recording for the ripped files DN2_1.imf and DN2_2.imf since they're the same as Duckin' and Nukemania.
Wikipedia
en.wikipedia.org/wiki/Duke_Nukem_II
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