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Shooter
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A friend of mine has been bugging me to work on a game for the iPhone. He wanted a bullet-hell scrolling shooter that would randomly load wave after wave of enemies for you to blast. I decided to put a little work into the idea, but
instead of random enemies I've decided to make many short, but unique, waves of enemy ships. Here is a very early version of it.
The game is being written in Free BASIC, but if I ever decide to make it for the iPhone I'll have to port it into objective-C.
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Additions
- A title screen (temporary name), instructions screen, and high score list screen are part of the main demo now.
- After each boss you receive bonus points based on your shooting accuracy of the previous 5 waves.
- Explosions are now animated.
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Instructions
- Arrow keys move your green ship.
- Space bar fires your laser.
- ESC quits the game.
- Getting hit by enemy fire takes 1 point off your shield.
- Colliding with an enemy takes 5 points off your shield.
Additions
- Enemy ships now have the necessary code for animation. The first wave has been given example graphics.
- New particle system adds a lot of motion and flair to the game.
- Five new waves have been added.
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Here is an updated version. I've added several new features as well as graphics.
Instructions
- Arrow keys move your green ship.
- Space bar fires your laser.
- ESC quits the game.
- Getting hit by enemy fire takes 1 point off your shield.
- Colliding with an enemy takes 5 points off your shield.
Additions
- Graphics for the stars, bullets, explosions, text, and medals.
- New status bar layout.
- Medal badges show which wave you're on, al'a Galaga.
- New "slime" bullet type for later enemies.
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The game is pretty self explanatory. Every 5 waves is a boss. There are currently 20 waves, and any decent gamer should be able to beat them all.
Instructions
- Arrow keys move your green ship.
- Space bar fires your laser.
- ESC quits the game.
- Getting hit by enemy fire takes 1 point off your shield.
- Colliding with an enemy takes 5 points off your shield.
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© Copyright 2009: Dean Tersigni. All rights reserved.
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