1 - (B) - Apple - 10 - Heals 1 heart.
2 - (F) - Heart - - Heals 5 hearts.
3 - (F) - Big Heart - - Heals 10 hearts.
4 - (S) - Magic Potion - 100 - Heals all hearts.
5 - (F) - Gold Coin - - Gives 1 money.
6 - (F) - Gem Stone - - Gives 5 money.
7 - (F) - Diamond - - Gives 10 money.
8 - (T) - Chalice - - Gives 25 money.
9 - (T) - Chest - - Gives 50 money.
10 - (T) - Crown - - Gives 75 money.
11 - (T) - Gold Bars - - Gives 100 money.
12 - (B) - Tonic - 200 - Gives 10 MP.
13 - (S) - Elixir - 400 - Gives 25 MP.
14 - (T) - Concoction - 700 - Gives All MP.
15 - (S) - Silver Armor - 700 - You take 2/3 damage.
16 - (U) - Gold Armor - - You take 1/2 damage.
17 - (U) - Holy Armor - - "Avatar's Plate" You take 1/3 damage.
18 - (S) - Small Shield - 200 - Stops projectiles.
19 - (S) - Large Shield - 400 - Stops more projectiles and works more.
20 - (U) - Magic Shield - - "Great Wall" Stops all projectiles and works even more.
21 - (S) - Steel Sword - 350 - Does 1 damage.
22 - (S) - Emerald Blade - 800 - Does 2 damage.
23 - (U) - Ruby Blade - - Does 3 damage.
24 - (U) - Dragon Slayer - - Does 4 damage.
25 - (U) - Secret Sword - - "Guru" Does 8 damage.
26 - (S) - Bow - 250 - Needed to shoot arrows.
27 - (U) - Magic Bow - - "Bullseye" Arrows 'seek' target.
28 - (S) - Willow Arrow - 5 - Does 1 damage. (Projectile)
29 - (U) - Strike Arrow - - Does 2 damage. (Projectile)
30 - (F) - Hourglass - - Stops time until you leave the screen.
31 - (S) - Copper Key - 150 - Unlocks wooden doors.
32 - (T) - Silver Key - - Unlocks metal doors and wooden doors.
33 - (U) - Golden Key - - Unlocks magically locked doors.
34 - (B) - Bomb - 15 - Does 3 damage, breaks walls down.
35 - (U) - Spell Book - - "Arcane Tome" Lets you cast fireball. (Projectile)
36 - (U) - Magic Staff - - "Arsenal" Lets you cast lightning bolt. (Projectile)
37 - (S) - Torch - 50 - Lights up dark rooms.
38 - (S) - Helmet - 400 - Special protection from certain things.
39 - (U) - Magic Spear - - "Enchanted Missile" Does 3, Takes 3 MP a throw. (Projectile)
40 - (U) - Magic Wand - - Lets you cast cantrip.
41 - (U) - Blue Ring - - "Lightning Shield" Protects from lightning.
42 - (U) - Red Ring - - "Firey Protector" Protects from fireballs.
S - Sold - Can be bought in stores.
F - Found - Enemies can leave them behind.
B - Both - Can be bought in stores, and enemies leave them behind.
T - Treasure - Are found in treasure chests
U - Unique - Only one exists in the game.
1 - Spell Book - Fireball - Does 4 damage, takes 4 MP.
2 - Magic Staff - Lightning Bolt - Does 7 damage, takes 8 MP.
3 - Magic Wand - Cantrip - Does a random effect. Takes 1 MP.
1 - Gain random HP.
2 - Gain Full HP
3 - Gain random MP.
4 - Gain random money.
5 - Your attack doubles. (Until next screen.)
6 - Gain a random bought item, only exchange if it's better than current. Nothing too good.
7 - Rain a random found/sold item. Nothing too good.
8 - All enemies take 3 damage.
9 - All enemies go down 3 speed or to 1. (Until next screen.)
10 - All enemies attacks goes down 1, cannot go below 1. (Until next screen.)
11 - All non boss creatures die.
12 - Stop time. (Until next screen.)
13 - All traps do no damage. (Until next screen. Only used in dungeons.)
14 - Take only 1/3 damage. (Until next screen.)
15 - Immune to fire & lightning. (Until next screen.)
16 - You move twice as fast. (Until next screen.)
20 - Lose random HP.
21 - Go to 1 HP
22 - Lose random MP.
23 - Lose random money.
24 - Lose All Money.
25 - Lose a random bought item.
26 - All creatures go to full HP.
27 - All creatures go to 8 HP. (Until next screen.)
28 - All Enemies attack goes up 1. (Until next screen.)
29 - All Enemies go up 3 speed or to max. (Until next screen.)
30 - Rain a random enemy. Nothing too hard.
31 - All traps do twice their normal damage. (Until next screen.)
32 - Controls are backwards. (Until next screen.)
33 - Cannot use sword. (Until next screen. Don't do this when fighting a boss.)
34 - Lights go out, cannot see the screen. (Until next screen.)
35 - You move at half normal speed. (Until next screen.)
40 - Everything on the screen takes 4 damage including the player.
41 - Rain lit bombs. :)
42 - Projectiles can no longer be shot. (Until next screen.)
43 - Projectiles do double damage. (Until next screen.)
44 - Shoot random projectiles accross the screen hitting both player & enemy.
45 - All attacks go up 1. (Until next screen.)
46 - All attacks go down 1. (Until next screen.)
47 - Everything goes slower. (Until next screen.)
48 - Everything goes faster. (Until next screen.)
49 - Rain money and enemies.
1 - (O) - Green Slime - See Chart
2 - (O) - Blue Slime - See Chart
3 - (D) - Evil Slime - See Chart
4 - (B) - White Ghost - Summons Skeletons
5 - (D) - Black Ghost - Summons Ghouls, and ghasts.
6 - (O) - Gnome - Tends to steal items. Leaves the last item stolen behind, when killed.
7 - (O) - Iris Flower - Throws projectiles.
8 - (D) - Gargoyle - Casts lightning bolt.
9 - (O) - Oaktooth - Throw spears.
10 - (D) - Barrier - Blocks path, slowly moves. 2 kinds. Up-down, left-right.
11 - (B) - Spider - Shoots web that can stun you.
12 - (O) - Bat - See Chart
13 - (D) - Giant Rat - See Chart
14 - (D) - Blue Wizard - Casts lightning bolt.
15 - (D) - Evil Knight - See Chart
16 - (B) - Spikeball - Only does and takes damage when spikes are out.
17 - (B) - Troll - Regenerates.
18 - (B) - Snake - Charges when adjacent to player.
19 - (D) - Acid Puddle - Random movement.
20 - (B) - Necro-Bunny - Summons skeletons and zombies.
21 - (D) - Skeleon - See Chart
22 - (D) - Zombie - See Chart
23 - (D) - Unseen - Can only be seen when it opens it's eyes.
24 - (D) - Seeker - See Chart
25 - (D) - Red Wizard - Casts Fireball.
26 - (D) - Ghoul - See Chart
27 - (D) - Shadow - Mimics the player.
28 - (B) - Gray Ghost - See Chart
29 - (O) - Black Hawk - Flys.
30 - (D) - Eye - See Chart
31 - (D) - Living Fire - Shoots fireballs.
32 - (B) - Will-o-Wisp - Shoots lightning. Unless hit with projectiles, player takes damage when hitting it.
33 - (D) - Cloakers - Attack only when players back is turned.
34 - (D) - Dirt Golem - See Chart
35 - (D) - Stone Golem - See Chart
36 - (D) - Iron Mask - See Chart
37 - (D) - Mimic Box - Attacks when player trys to open it.
38 - (D) - Lich - Regenerates, Casts Fireball and Lightning Bolt
39 - (D) - Ice Golem - See Chart
40 - (D) - Fire Bat - See Chart
41 - (B) - Gremlin - Steals random items.
42 - (D) - Healer - Constantly heals creatures.
43 - (D) - Ghast - See Chart
44 - (D) - Death Slime - When killed turns into an evil slime, and a blue slime.
45 - (D) - Fireball - Bounces around screen.
O - Overworld | D - Dungeon | B - Both
1 - 35 - Drake - Breathes fire.
2 - 30 - Wraith - Takes away MP with each hit.
3 - 10 - Hobgoblin - Nothing Special
4 - 25 - Giant Cloaker - Just like the smaller cloaker.
5 - 55 - Metal Golem - Same as normal golem, just tougher.
6 - 45 - Electric Golem - Casts Lightning Bolt.
7 - 30 - Gold Skeleton - Seem familier?
1 - 10 - Giant Slime - Each time he's hit a random slime appears.
2 - 15 - Ogre - Nothing Special.
3 - 20 - Kobold Army - Must kill all of them in order to win.
4 - 25 - Giant Spider - Massive webbing.
5 - 30 - Sea Serpent - Pops out of water, fireball, goes back under.
6 - 35 - Pharaoh - Makes giant whirlwinds.
7 - 40 - Wyvren - Makes giant whirlwinds.
8 - 45 - Yeti - Camoflauges into the snow.
9 - 50 - Black Wizard - Casts all kinds of spells.
10 - 55 - Dragon - Breathes fire
11 - 60 - Vampire - Summons undead to help him, drains life.
12 - 65 - Lich - Permanently steals away vitality.
1 - Golems Lair - Metal Golem/Electric Golem - Golems
2 - Spine Shattering Dungeon - Gold Skeleton - See Dungeon
3 - Dragon Nest - Drake (3) - Reptiles
4 - Brigiands Hideout - Hobgoblin - Humanoids
5 - Catacombs - Wraith/Giant Cloaker - Undead
1 - Corruption - Swindelers - Giant Slime - Coin
2 - Greed - Theives - Ogre - Money pile
3 - Trechery - Murderers - Kobold Army - Dagger
4 - Stone - Earth - Giant Spider - Mountain
5 - Drowned - Water - Sea Serpent - Rain drop
6 - Waste - Desert - Pharaoh - Fire
7 - Chaos - Air - Wyvren - Tornado
8 - Frost - Ice - Yeti - Snow flake
9 - Arcane - Magic - Black Wizard - Star
10 - Sol - Fire - Dragon - Sun
11 - Hate - Undead - Vampire - Fangs
12 - Necro - Death - Lich - Skull
1 - Wall Traps - Shoot any projectile from the wall outward. Hole in the wall is slightly visible.
2 - Ceiling Traps - See a shadow and hear a noise before they hit.
3 - Floor Traps - Include: Acid, spikes, bombs, etc. Fairly visible, just in the way.
4 - Bomb Trap - Bomb goes off when you use object.
Side Plots/Games/Odd things
1 - Something similar to coffin puzzle from 7th guest.
2 - Race the necro-bunny.
3 - Find the mimic box. (Large room of chests, one is a mimic box, if you find him you have to fight him :-) )
4 - Dig up the Zombie.
5 - Archery contest.
6 - Pie Eating Contest. Face off against trolls, dragons, knights, etc.
7 - Magic Contest. Fight a beefed up wizard using only magic.
8 - Fencing Contest. Fight a beefed up evil knight. Using only a sword.
9 - An arena to fight semi-random enemies. Even bosses occasionally.
10 - A Black Market! :-) Buy weird items. Most are worthless, others have strange uses.
11 - A Casino: Paper, Rock, Scissors. Few other simple games.
12 - A pawn shop.
13 - Race to the top of the mountain.
14 - Strength tests, fight several creatures who are much stronger than you, but things you have already fought. Even bosses!
Enemies - 50 detailed standard monsters. 20 Bosses & Mini bosses
Dungeons - 20 dungeons, and 20 small dungeons.
Items - 50+ usable items.
Spells - Fireball and Lightning bolt + 100 Cantrips.
Music - 1 For each dungeon/mini-dungeon, end boss, end game, intro, 4 overworld, storyline.
Sound FX - 1 for each major item, 1 for each monster, 1 for each boss, several others.
Cut Scenes - 1 in between each major dungeon, 1 for intro, 1 for end game, several others.
Voice - End Boss, humanoid bosses, major NPC's.
A second quest, Something like a new game plus from Chrono Trigger where you keep everything you had, and your player is just as powerful, but the second
quest is unbelivibly hard. Very VERY Difficult. Many things will take hours to do. First game when you know how to do everything and can run through it, takes about 10 hours
solid game play. Second quest will take about 50 hours solid game play. I want this game to be huge, but simple. By simple I mean easy to learn, easy to play, but not easy to
win. I want the second quest to be huge compared to the first quest! Because you keep everything you had from the first quest, the second quest will have to be extreamly
difficult. Hard to the point where if you played the second quest first, you would have a hard time just getting to the first dungeon, and a near impossible time beating it.
AI shouldn't be that hard because not much is in the game as far as statistics go. I want numerous puns, and hidden messages. Lots of puzzles, a few like 7th guest puzzles,
but even more like myst puzzles. I could possibly care less about the graphics, I even want them somewhat cartoony. Lots of items are good, And many items that seem to have
no use, but are actually very good. The manual shouldn't give much away in that sense. Make it possible to get into the second game without anything by making your name: Guru.
This will be so not easy, only a true master will be able to do it. It will be like playing every Zelda game without a sword, beating them all and having to do it in one day.
However it will be possible! I also want bomb walls, illusionary walls, and oneway walls. For doors I want wood locked, metal locked, and magically locked. Second Quest
Theives should even be able to steal major items, perhaps even unique items! This would make a room full of theives a heart pounding experience. Never tell what the cantrips
do, that takes away from some of the hidden secrets, however give a few examples, but never release a full list. Lots of hidden things. LOTS! I don't care if I spend a full
year alone on just hidden things, but I want LOTS! Add in several NPCs with detailed backgrounds. Flashbacks, cut-scenes, etc.