During Your journey you will come across many different kinds of terrain. Each one is explained below.
| Name |
Picture |
Description |
| Plains |
 |
The green grass. You can walk around normally on the plains, and fewer monsters live here. |
| Forests |
 |
Areas with trees. A lot of enemies lurk in the forests, so watch out! |
| Hills |
 |
Hills will slow you down a bit. They are also crawling with enemies. Unless you want to spend a lot of time
fighting, stay out of the hills. (Note: Although the manual claims there are more enemies in the forests and hills, I've never noticed this.) |
| Craggy Mountains |
 |
The steep gray mountains. You cannot walk on these. |
| Water |
 |
Also impassable. The only way to get through water is if there is a bridge. Be careful though. Each time you cross
a bridge, the enemies get stronger. |
| Swamps |
 |
Beware of poisonous swamps. Each time you walk on them you will lose two hit points. Once you get Erdrick's Armor,
swamps won't hurt you at all. |
| Barriers |
 |
Every time you walk on one, you will lose 15 hit points. Like swamps, you don't take any damage from them if you
have Erdrick's Armor. |
| Bridges |
 |
Bridges look like an archway over a river. Beware of bridges! When you cross a bridge, you'll arrive at an area
where stronger monsters live. |
| Caves |
 |
Inside lurk many monsters and treasures. Make sure you bring a torch, or you will not be able to see in the
darkness. There are three caves of note in the land of Alefgard. |
| Shop Counters |
 |
Shop counters are a yellow colored block with a black outlined square in the middle. Go straight to the counter if
you want to talk to the shopkeeper who stands behind it. |
| Doors |
 |
You can open doors with the "door" command if you have a key. |
| Roofs |
 |
Roofs are made up of small gray tiles on top of buildings. All houses with roofs have an entrance. Sometimes, you
must search for it. |
| Stairs |
 |
Steps for going up or down. Use the stairs command. |