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The Bionic Commando Database

Communication


Communications Room

Communication is essential if you are to survive while trying to rescue Super Joe from the Badds. There are communication rooms like the one above scattered throughout the areas. With the right communicator, you can talk to your comrades outside, and get helpful advice. It's often necessary to contact them so they will open the door to the Main System Room as well.

There are four communicators in the game; each one is used in three different areas. It's a bit of a trick in the game to find out which one goes where, but I've got them all documented here. If you listen to all the people talking you can discern where each one goes on your own. Communicators are nessessary to have your comrades open the bosses door.

Picture Name Found Used
Alpha Alpha - Area 1Area 4Area 5
Beta Beta Area 16 Area 2Area 3Area 6
Gamma Gamma Area 14 Area 7Area 8Area 9
Delta Delta Area 15 Area 10Area 11Area 12

If you enter an area with the wrong communicator, you'll get static, and need to evacuate the area and return with the proper one. (Use A+B+Start to leave)

Once you have the proper communicator, you can communicate with you comrades, or wiretap the enemy communications for special hints. Keep in mind though, that if you wiretap, there is a chance that the Badds will find out about it, and ambush you!

In certain areas the boss door is always open, and communication is not required. These areas are: 2, 3, and 5.

© Copyright 2002-2003: Dean Tersigni. All rights reserved.