Difference between revisions of "Talk:The Legend of Zelda"

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  6B93 - Link's Skin Color
 
  6B93 - Link's Skin Color
 
  6B94 - Link's Belt Color
 
  6B94 - Link's Belt Color
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==Changing Rooms In Memory==
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Offset 00EB is the room you're currently in. This can be changed without any noticeable effect, but when you next leave a room, the game will treat it as though you're leaving the room number you changed it to. You start the game in room 77, but if you change this to 53, and go up, you'll enter the fairy spring in the dead forest. You can also change the room number in the underworld for similar effects. Enter the first underworld (room 76), change it to 36, then walk through the left door, and you'll come out behind Aquamentus! Rooms are numbered 00-7F. If you try to enter a room higher than that, the game has a fail safe which sends you to a valid room. If you're in the overworld, you'll appear exiting the sword cave at that start of the game. If you're in an underworld, you'll appear exiting it to the overworld. Interestingly, this fail safe is not employed when you're leaving a cave, so you can enter the sword cave, change the room to say, F6, and you will come out in a glitched room. This particular one will have Dodongos drawn with Molblin sprites, and a dungeon entrance that takes you to the Master Sword cave. Taking the ladder to the south sends you to a legitimate map position, room 06, which is near Death Mountain, but you'll be trapped in rock. Returning north will trip the fail safe and send you back to the game's beginning.

Revision as of 16:47, 24 March 2016

Link's Tunic

This is a table for changing Link's tunic into any color you like. Create a cheat with address 6B92 and the value of the color you want. Below are some of the more interesting colors, for a complete list of possibilities, see NES Palette.

29 - Original Green
32 - Blue Ring Color
?? - Red Ring Color

30 - White
10 - Gray
0D - Black
01 - Dark Blue
07 - Dark Red
09 - Dark Green
21 - Blue
13 - Purple
2C - Cyan
26 - Orange
19 - Green
24 - Pink
2B - Light Green

Link's Other Colors

You can vary more than just Link's tunic color. You can also set the palette of his skin and belt and boots by using the addresses below.

6B92 - Link's Tunic Color
6B93 - Link's Skin Color
6B94 - Link's Belt Color

Changing Rooms In Memory

Offset 00EB is the room you're currently in. This can be changed without any noticeable effect, but when you next leave a room, the game will treat it as though you're leaving the room number you changed it to. You start the game in room 77, but if you change this to 53, and go up, you'll enter the fairy spring in the dead forest. You can also change the room number in the underworld for similar effects. Enter the first underworld (room 76), change it to 36, then walk through the left door, and you'll come out behind Aquamentus! Rooms are numbered 00-7F. If you try to enter a room higher than that, the game has a fail safe which sends you to a valid room. If you're in the overworld, you'll appear exiting the sword cave at that start of the game. If you're in an underworld, you'll appear exiting it to the overworld. Interestingly, this fail safe is not employed when you're leaving a cave, so you can enter the sword cave, change the room to say, F6, and you will come out in a glitched room. This particular one will have Dodongos drawn with Molblin sprites, and a dungeon entrance that takes you to the Master Sword cave. Taking the ladder to the south sends you to a legitimate map position, room 06, which is near Death Mountain, but you'll be trapped in rock. Returning north will trip the fail safe and send you back to the game's beginning.