Difference between revisions of "Super Mario Bros. 2"

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m (Memory Addresses)
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  06F9 - Player Selected (00=Mario,01=Luigi,02=Toad,03=Princess)
 
  06F9 - Player Selected (00=Mario,01=Luigi,02=Toad,03=Princess)
 
  8CBC - ? (00 = normal jump is same height as charged jump, sometimes glitches level being drawn)
 
  8CBC - ? (00 = normal jump is same height as charged jump, sometimes glitches level being drawn)
  8AB5 - ? (AD = quick pick ups)
+
  8AB5 - ? (AD = quick pick ups, makes all characters pick things up as fast as toad)
  
 
===Text===
 
===Text===

Revision as of 12:46, 24 April 2012

Super Mario Bros. 2 is a reworking of the Japanese game Yume Koujou Doki Doki Panic. The original Super Mario Bros. 2 was never released in North America for the NES, but it did appear on the SNES game Super Mario All Stars under the title, The Lost Levels. While the game has several elements of the first Super Mario Bros., meaning it's a platform action game with a lot of running an jumping, it has several new aspects as well. You now get to play one of four characters, Mario, Luigi, Peach, or Toad. Each one has various abilities regarding jumping height, distance, and strength.


Easy Cheats

See the guide on Easy Cheats to find out how to use these.

04C2 - 3F - Infinite Health
04C3 - 02 - Extra Health (2 Mushrooms Worth)
04ED - 09 - Infinite Lives
04C9 - 3C - Infinite Float During Jump
04CA - 3C - Super Jump Charged
0085 - 01 - Invulnerable
04E0 - 01 - Invincibility (Star Power - turn off to catch items like eggs)
8AB5 - AD - Quick Pick Ups
062B - 03 - Unlimited Spins (Coins)
0531 - 13 - Start on Stage 7-2

North America

Super Mario Bros. 2.png

Memory Addresses

0085 - Invulnerability Timeout (after getting hit goes from 80 to 0, player sprite displayed on even, not shown on odd)
008F - Jump Animation
04C2 - Health (3F = 4 Full, 2F = 3 Full)
04C3 - Additional Health / Mushrooms (02 = Max Health)
04C9 - Float Timeout During Jump (from 3C to 0)
04CA - Super Jump Charge (3C = Charged)
04E0 - Star Power Invincibility Timeout
04ED - Lives
0531 - Stage Counter (13 = Stage 7-2)
0629 - Stage Display (World W - Stage S)
062B - Coins / Bonus Spins
0635 - World Display (World W - Stage S)
06F9 - Player Selected (00=Mario,01=Luigi,02=Toad,03=Princess)
8CBC - ? (00 = normal jump is same height as charged jump, sometimes glitches level being drawn)
8AB5 - ? (AD = quick pick ups, makes all characters pick things up as fast as toad)

Text

Similar to the first game. Letters, number, and a few symbols. Although the character set is repeated several times in the ROM with minor variations in each one, the variations are not important.

D0=0
D1=1
D2=2
D3=3
D4=4
D5=5
D6=6
D7=7
D8=8
D9=9
DA=A
DB=B
DC=C
DD=D
DE=E
DF=F
E0=G
E1=H
E2=I
E3=J
E4=K
E5=L
E6=M
E7=N
E8=O
E9=P
EA=Q
EB=R
EC=S
ED=T
EE=U
EF=V
F0=W
F1=X
F2=Y
F3=Z
F4=-
F5=?
F6=.
F7=,
F8=©
FB= 


Europe

Super Mario Bros. 2 (E).png