NES Palette

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The Nintendo wasn't sophisticated enough to use the new color systems of today. No alpha channels or 24-bit color to work with, no 8-bit palette, not even RGB settings. On the NES you can work with a total of 64 pre-set colors (56 of which are unique), and you can only show 25 on the screen at one time (under normal circumstances).

Palette NTSC.png

This is the NES color palette using the same algorithm (YPbPr) used for displaying colors, so it should look nearly identical to what you would see on an NTSC television. You'll notice that the NES palette is actually quite terrible as far as game palettes go. The visible color merges are blocky and uneven, there isn't a good yellow, the gray scale is terrible, and there are ten color entries wasted on black.


Palettes

If you want to create graphics for the NES, you're stuck using this color palette. Below you will find the palette in several formats to use in your favorite editor.


Corel

These palette files can be used for Corel PHOTO-PAINT or CorelDRAW. Because Corel doesn't allow identical color values in the same palette, multiple shades of black exist, but this won't interfere with the graphic.


Numeric

Decimal

This list of numbers represents the decimal RGB value of the NES palette in order.

124,124,124
0,0,252
0,0,188
68,40,188
148,0,132
168,0,32
168,16,0
136,20,0
80,48,0
0,120,0
0,104,0
0,88,0
0,64,88
0,0,0
0,0,0
0,0,0
188,188,188
0,120,248
0,88,248
104,68,252
216,0,204
228,0,88
248,56,0
228,92,16
172,124,0
0,184,0
0,168,0
0,168,68
0,136,136
0,0,0
0,0,0
0,0,0
248,248,248
60,188,252
104,136,252
152,120,248
248,120,248
248,88,152
248,120,88
252,160,68
248,184,0
184,248,24
88,216,84
88,248,152
0,232,216
120,120,120
0,0,0
0,0,0
252,252,252
164,228,252
184,184,248
216,184,248
248,184,248
248,164,192
240,208,176
252,224,168
248,216,120
216,248,120
184,248,184
184,248,216
0,252,252
248,216,248
0,0,0
0,0,0

Hexadecimal

This list of numbers represents hexadecimal the RGB value of the NES palette in order.

#7C7C7C
#0000FC
#0000BC
#4428BC
#940084
#A80020
#A81000
#881400
#503000
#007800
#006800
#005800
#004058
#000000
#000000
#000000
#BCBCBC
#0078F8
#0058F8
#6844FC
#D800CC
#E40058
#F83800
#E45C10
#AC7C00
#00B800
#00A800
#00A844
#008888
#000000
#000000
#000000
#F8F8F8
#3CBCFC
#6888FC
#9878F8
#F878F8
#F85898
#F87858
#FCA044
#F8B800
#B8F818
#58D854
#58F898
#00E8D8
#787878
#000000
#000000
#FCFCFC
#A4E4FC
#B8B8F8
#D8B8F8
#F8B8F8
#F8A4C0
#F0D0B0
#FCE0A8
#F8D878
#D8F878
#B8F8B8
#B8F8D8
#00FCFC
#F8D8F8
#000000
#000000

Hexadecimal Comma Separated

This list of numbers represents hexadecimal the RGB value of the NES palette in order, but separated by commas.

7C,7C,7C
00,00,FC
00,00,BC
44,28,BC
94,00,84
A8,00,20
A8,10,00
88,14,00
50,30,00
00,78,00
00,68,00
00,58,00
00,40,58
00,00,00
00,00,00
00,00,00
BC,BC,BC
00,78,F8
00,58,F8
68,44,FC
D8,00,CC
E4,00,58
F8,38,00
E4,5C,10
AC,7C,00
00,B8,00
00,A8,00
00,A8,44
00,88,88
00,00,00
00,00,00
00,00,00
F8,F8,F8
3C,BC,FC
68,88,FC
98,78,F8
F8,78,F8
F8,58,98
F8,78,58
FC,A0,44
F8,B8,00
B8,F8,18
58,D8,54
58,F8,98
00,E8,D8
78,78,78
00,00,00
00,00,00
FC,FC,FC
A4,E4,FC
B8,B8,F8
D8,B8,F8
F8,B8,F8
F8,A4,C0
F0,D0,B0
FC,E0,A8
F8,D8,78
D8,F8,78
B8,F8,B8
B8,F8,D8
00,FC,FC
F8,D8,F8
00,00,00
00,00,00