Difference between revisions of "Kid Icarus - Angel Land Story"

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{{CheatTop}}
 
{{CheatTop}}
 
{{Cheat|HitPoints-Infinite|00A6|27|-|Infinite Hit Points}}
 
{{Cheat|HitPoints-Infinite|00A6|27|-|Infinite Hit Points}}
{{Cheat|Invincible|0728|80|-|Invincible}}
+
{{Cheat|Invincible|0728|80|-|Invulnerable}}
 
{{Cheat|Money-Infinite|014B|03|-|Infinite Hearts}}
 
{{Cheat|Money-Infinite|014B|03|-|Infinite Hearts}}
 
{{Cheat|Strength|0152|04|-|Full Strength (5 Arrows)}}
 
{{Cheat|Strength|0152|04|-|Full Strength (5 Arrows)}}

Latest revision as of 15:00, 21 April 2016

Kid Icarus: Angel Land Story is a platform action game. You play the role of Pit, a low level angel who must rescue Palutena, the goddess of light, from Medusa, goddess of darkness. The game play changes from vertical side-scroller, to horizontal side-scroll, to room based platformer in each section change. You must collect items and hearts, shoot your bow through various monsters, and defeat the bosses of Angel Land.

Easy Cheats

Icon Addr Val Cmp Description
Icon-HitPoints-Infinite.png 00A6 27 - Infinite Hit Points
Icon-Invincible.png 0728 80 - Invulnerable
Icon-Money-Infinite.png 014B 03 - Infinite Hearts
Icon-Strength.png 0152 04 - Full Strength (5 Arrows)
Icon-Powerup.png 013E 02 - Have Fireball Powerup
Icon-Powerup.png 013F 02 - Have Bow Powerup
Icon-Powerup.png 0140 02 - Have Crystal Powerup
Icon-Item.png 0150 63 - Infinite Angel Feathers
Icon-Item.png 0151 48 - Infinite Bottles
Icon-Jump.png D103 C0 E5 High Jump
Icon-Jump.png D103 80 E5 Super High Jump
Icon-Jump.png 00A5 08 - Fly Forever (Turn off to enter doors)
Icon-Strength.png 006B 01 - 1-Hit Boss Kills
Icon-Weapon.png 014F 63 - Infinite Sledge Hammers
Icon-Weapon.png 0156 63 - Infinite Centurion Helpers
Icon-Item.png 013A 01 - Have Torch
Icon-Item.png 013B 01 - Have Pencil
Icon-Item.png 013D 01 - Have Checkbook
Icon-Item.png 014E 01 - Have Credit Card
Icon-Armor.png 006F 00 - Immune to Eggplant Curse
How do I use these?

North America / Europe

Kid Icarus - Angel Land Story.png

Memory Addresses

0012 - Player Y,X (High Nybble: Y Position, Low Nybble: X Position)
0016 - Controller 1 Poll
0017 - Controller 1 Poll
001C - Player X Delta
001D - Player Y Delta
003E - Harp Timeout
006B - Boss Hit Points (01 - 1 hit kills)
006F - Flag: Eggplant Curse
00A0 - Game State
	00 - Title
	01 - Menu
	02 - Scrolling
	03 - Labyrinth
	08 - Equip Final Items
00A5 - Flying Flag (08 - Flying)
00A6 - Hit Points / Endurance (00-27)
00A7 - Angel Feather Timeout (00-FF)
00AA - Hit Points / Endurance Level (00-04)
012F - World (00-03)
0130 - Stage (00-03)
0138 - World - Display (01-04)
0139 - Stage - Display (01-04)
013A - Flag: Torch
013B - Flag: Pencil
013D - Flag: Checkbook
013E - Flag: Fireball Powerup (00 - No, 02 - Yes)
013F - Flag: Bow Powerup (00 - No, 02 - Yes)
0140 - Flag: Crystal Powerup (00 - No, 02 - Yes)
0144 - Score x1
0145 - Score x256
0146 - Score x65536
014A - Hearts x1
014B - Hearts x256
014E - Flag: Credit Card
014F - Sledge Hammers
0150 - Angel Feathers
0151 - Bottles / Barrels
	00 - Nothing
	+01 - For each Bottle (00-08)
	+40 - Have Barrel
0152 - Pit's Strength & Color (00 - Normal, 01 - Green, 02 - Purple, 03 - Red, 04 - Blue)
0153 - Treasure 1 (00 - No, 01 - Yes)
0154 - Treasure 2 (00 - No, 01 - Yes)
0155 - Treasure 3 (00 - No, 01 - Yes)
0156 - Centurion Helpers

0300-035F - Audio Memory

0500-05EF - Screen Tile Memory
05F0-06DF - Next Screen Tile Memory

0700-07FF - Sprite Memory
0720 - Player Y
0723 - Player X
0728 - Invulnerability Timer (80 - after getting hit)

ROM Data

00000-0000F - iNES ROM Header
00010-0600F - CHR Graphics

Text

There are three tables for Kid Icarus. The bulk of the text in the uses an full set of upper and lower case letters with numbers and symbols. The title screen uses its own set, and there is a set with only numbers for during game play.

Title

062F8-06309 - Title Screen
063C3-064E4 - Title Screen Again
00=0
01=1
02=2
03=3
04=4
05=5
06=6
07=7
08=8
09=9
0A=©
0B=.
0C=t
0D=m
31=P
5D=U
64=H
65=B
7B=L
9F=E
A6=N
A7=A
AF=Y
B5=G
B6=R
B7=O
BF=D
C0=S
C3=T

Playing

0A=#
60=0
61=1
62=2
63=3
64=4
65=5
66=6
67=7
68=8
69=9
FF=@

Dialog

0ED26-0ED51 - Start of Stage 4
10264-102EB - End of Game
10F80-1112D - Credits
19732-198DF - In-game Conversations
1F096-1F09D -  PIT 
00=0
01=1
02=2
03=3
04=4
05=5
06=6
07=7
08=8
09=9
0A=?
0B==
0C=,
0D=.
0E=!
0F=-
10='
11=°
12= 
16=A
17=B
18=C
19=D
1A=E
1B=F
1C=G
1D=H
1E=I
1F=J
20=K
21=L
22=M
23=N
24=O
25=P
26=Q
27=R
28=S
29=T
2A=U
2B=V
2C=W
2D=X
2E=Y
2F=Z
30=a
31=b
32=c
33=d
34=e
35=f
36=g
37=h
38=i
39=j
3A=k
3B=l
3C=m
3D=n
3E=o
3F=p
40=q
41=r
42=s
43=t
44=u
45=v
46=w
47=x
48=y
49=z
4A=_
4B= 
4C= 
7B=@


Famicom Disk System

Hikari Shinwa - Palutena no Kagami.png

The original title for Kid Icarus is 光神話 パルテナの鏡 (Hikari Shinwa: Parutena no Kagami) translated to Light Myth: Palthena's Mirror.