Difference between revisions of "Chip 'n Dale: Rescue Rangers"

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(Stun addresses)
(Stun caveats)
Line 6: Line 6:
 
  0210 - 18 - P1 Infinite HP
 
  0210 - 18 - P1 Infinite HP
 
  05B4 - 89 - P1 Infinite Lives
 
  05B4 - 89 - P1 Infinite Lives
  005E - 01 - P1 Invulnerable (can be stunned)
+
  005E - 01 - P1 Invulnerable to most objects (can be stunned)
0054 - 00 - P1 Immune to Stun
 
 
  0224 - 18 - P2 Infinite HP
 
  0224 - 18 - P2 Infinite HP
 
  05E4 - 89 - P2 Infinite Lives
 
  05E4 - 89 - P2 Infinite Lives
  005F - 01 - P2 Invulnerable (can be stunned)
+
  005F - 01 - P2 Invulnerable to most objects (can be stunned)
0055 - 00 - P2 Immune to Stun
 
  
 
==North America==
 
==North America==
Line 18: Line 16:
 
===Memory Addresses===
 
===Memory Addresses===
  
  0054 - P1 Stunned Flag (07=Stunned,00=Normal)
+
  0054 - P1 Stunned Flag (07=Stunned,00=Normal, locking value at 00 prevents throwing objects horizontally, can only throw upwards)
  0055 - P2 Stunned Flag (07=Stunned,00=Normal)
+
  0055 - P2 Stunned Flag (07=Stunned,00=Normal, locking value at 00 prevents throwing objects horizontally, can only throw upwards)
 
  005E - P1 Invulnerability Timeout (after getting hit goes from 3B to 00)
 
  005E - P1 Invulnerability Timeout (after getting hit goes from 3B to 00)
 
  005F - P2 Invulnerability Timeout (after getting hit goes from 3B to 00)
 
  005F - P2 Invulnerability Timeout (after getting hit goes from 3B to 00)

Revision as of 15:47, 26 April 2012

Chip 'n Dale: Rescue Rangers is a platform action game based on the television show. You play as Chip or Dale through several levels in an attempt to stop Fat Cat.

Easy Cheats

See the guide on Easy Cheats to find out how to use these.

0210 - 18 - P1 Infinite HP
05B4 - 89 - P1 Infinite Lives
005E - 01 - P1 Invulnerable to most objects (can be stunned)
0224 - 18 - P2 Infinite HP
05E4 - 89 - P2 Infinite Lives
005F - 01 - P2 Invulnerable to most objects (can be stunned)

North America

Chip 'n Dale Rescue Rangers.png

Memory Addresses

0054 - P1 Stunned Flag (07=Stunned,00=Normal, locking value at 00 prevents throwing objects horizontally, can only throw upwards)
0055 - P2 Stunned Flag (07=Stunned,00=Normal, locking value at 00 prevents throwing objects horizontally, can only throw upwards)
005E - P1 Invulnerability Timeout (after getting hit goes from 3B to 00)
005F - P2 Invulnerability Timeout (after getting hit goes from 3B to 00)
0208 - P1 HP (Hxx) (18=Enabled,F8=Disabled)
020C - P1 HP (xHx) (18=Enabled,F8=Disabled)
0210 - P1 HP (xxH) (18=Enabled,F8=Disabled)
021C - P2 HP (Hxx) (18=Enabled,F8=Disabled)
0220 - P2 HP (xHx) (18=Enabled,F8=Disabled)
0224 - P2 HP (xxH) (18=Enabled,F8=Disabled)
05AA - P1 Flowers: 9xx (80-89)
05AC - P1 Flowers: x9x (80-89)
05AE - P1 Flowers: xx9 (80-89)
05B0 - P1 Stars: 9x (80-89)
05B2 - P1 Stars: x9 (80-89)
05B4 - P1 Lives: 9x (80-89)
05B6 - P1 Lives: x9 (80-89)
05DA - P2 Flowers: 9xx (80-89)
05DC - P2 Flowers: x9x (80-89)
05DE - P2 Flowers: xx9 (80-89)
05E0 - P2 Stars: 9x (80-89)
05E2 - P2 Stars: x9 (80-89)
05E4 - P2 Lives: 9x (80-89)
05E6 - P2 Lives: x9 (80-89)

Text

The ROM contains a set of numbers, letters, and symbols, but it also contains a large kanji set left in from the translation. The CHR graphics are repeated in several of the memory banks in order to lower memory swapping.

80=0
81=1
82=2
83=3
84=4
85=5
86=6
87=7
88=8
89=9
8A=A
8B=B
8C=C
8D=D
8E=E
8F=F
90=G
91=H
92=I
93=J
94=K
95=L
96=M
97=N
98=O
99=P
9A=Q
9B=R
9C=S
9D=T
9E=U
9F=V
A0=W
A1=X
A2=Y
A3=Z
A4= 
A5=.
A6=-
A7==
A8=?
A9=!
AA=©
AB=<
AC=>
AD='
AE=/
AF=,


Europe

Chip 'n Dale Rescue Rangers (E).png

PlayChoice-10

Chip 'n Dale Rescue Rangers (PC10).png