Castlevania II: Simon's Quest
Castlevania II: Simon's Quest is the sequel to Castlevania. The game play shifts from the original to a platform adventure. You control Simon Belmont, a vampire hunter who uses a whip to fight monsters. You must collect items and enter mansions to find the lost body parts of Dracula. Only then can you resurrect him and vanquish him forever. The game itself is a lot of fun, but it suffered such awful translation problems that it's unplayable without a guide. However, there is an unofficial patch that fixes the dialog.
Contents
Easy Cheats
Icon | Addr | Val | Cmp | Description |
---|---|---|---|---|
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0031 | 09 | - | Infinite Lives |
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04F8 | 01 | - | Invulnerable |
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0049 | 99 | - | Infinite Hearts |
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0434 | 04 | - | Have Flame Whip |
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004A | FF | - | Have All Weapons |
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0091 | FF | - | Have All Dracula's Parts |
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0092 | FF | - | Have All Items |
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004C | 09 | - | Infinite Laurels (Use with "Have All Items") |
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004D | 09 | - | Infinite Garlice (Use with "Have All Items") |
How do I use these? |
North America
Memory Addresses
001C - Currently loaded memory bank 0026 - Game State (0-Active 1-Inventory 2-Pause) 0031 - Lives 003D - Map Value 1 003E - Map Value 2 0037 - D-Pad Pushing (00-Idle 01-Left FF-Right) 0046 - Experience: 99XX 0047 - Experience: XX99 0048 - Hearts: 99XX 0049 - Hearts: XX99 004A - Weapon Bit Flag 01 - Dagger 02 - Silver Dagger 03 - Golden Knife 04 - Holy Water 05 - Crystal 06 - Sacred Flame 07 - Oak Stake 08 - Nothing 004C - Laurels 004D - Garlic 004F - Index of quest item selected in inventory 01 - Rib 02 - Heart 03 - Eyeball 04 - Nail 05 - Ring 06 - Crystal 0058 - Map X Chunk 0059 - Map X Position 006A - Simon Y Position 0077 - Dialog writing text row 0078 - Dialog writing text column 007B - Dialog text timeout until next letter. 007C - Dialog text memory offset 007D - Dialog starting column Also the dialog timeout to automatically disappear Also the option highlighted for Yes/No questions. 0080 - Current Hit Points (x8) 0080 - Maximum Hit Points (x8) 0082 - Sun flag (0=Day, 1=Night) 0083 - Game Time (Days) 0084 - Game Time (Seconds) 0085 - Game Time (Minutes) 0086 - Game Time (Hours) (6-17 Day time, 18-5 Night time) 0087 - Counter for day/night palette shift. 0088 - Counter for day/night palette shift. 008B - Level 0090 - Index of selected weapon in inventory 01 - Dagger 02 - Silver Knife 03 - Golden Knife 04 - Holy Water 05 - Diamond 06 - Sacred Flame 07 - Oak Stake 08 - Laurels 09 - Garlic 0091 - Inventory Bit Flag 01 - Rib 02 - Heart 03 - Eye 04 - Nail 05 - Ring 06 - White Crystal 07 - Blue Crystal 6+7 - Red Crystal 0092 - Carry Items Bit Flag 01 - Silk Bag 02 - Magic Cross 03 - Laurels 04 - Garlic 00FC - PPU_SCROLL (y-axis) 00FD - PPU_SCROLL (x-axis) 0300 - Simon Sprite Frame 0303-0305 - Weapon Frame 0306-030B - Object Frame 0318-031D - Object Palette 0324 - Simon Y Pos on Screen 0327-0329 - Weapon Y 032A-032F - Object Y 0336 - Simon Jumping Work (Y subpixel for floor drops) 0339-033B - Weapon Work 1? 033C - Object Work ? 0348 - Simon X Pos on Screen 034B-034D - Weapon X 034E-0353 - Object X 0360 - Object Work? 036C - Simon Y Delta 036F-0371 - Weapon Y Delta (Signed) 0372-0377 - Object Y Delta (Signed) 037E - Object Work ? 0381-0383 - Weapon Work 2? 0384 - Object Work? 0393-0395 - Weapon X Delta (Signed) 0396-039B - Object X Delta (Signed) 03B7-03B9 - Weapon Index (See List) 03BA-03BF - Object Index (See List) 03D8 - Simon Action 00 - Idle 01 - Walking 02 - Jumping 03 - Crouching 04 - Attacking 05 - Floor Drop (Walking + Attacking bits) 06 - Damage Boosting 09 - On Stairs (Standing Still) 0A - On Stairs (2nd frame of moving animation) 80 - Dead (First frame) 81 - Dead (Flying into air) 82 - Dead (Lying on ground) 03DB-03DD - Weapon Flags 0402-0407 - Object Frame 040E - Movement flag? (00 - when moving, 01 - When jumping or crouching, 11 - When idle) 0420 - Simon Sprite Mirroring 0423-0425 - Weapon Sprite Mirroring 0426-042B - Object Sprite Mirroring 0434 - Whip 00 - Leather Whip 01 - Thorn Whip 02 - Chain Whip 03 - Morning Star 04 - Flame Whip 0445 - Whip State 00 - Idle 01 - Back 02 - Middle 03 - Forward 0446 - Jumping Flag 0447-0449 - Weapon Flags 044A - Object Work? 0457 - Delay between next whip. 045C - Object Work? 046E - Object Work? 04C2 - Set at 1 when up is pressed, set to 0 when down is pressed. 04C5-04C7 - Weapon State 04C8-04CD - Object Hit Points / OR - Index2 (See Table) 04DA - Object Work? 04F8 - Invulnerable Timeout
Weapon Index
01 - Dagger 02 - Silver Dagger 03 - Golden Knife 04 - Holy Water 05 - Diamond 06 - Sacred Fire 07 - 08 - 09 - Garlic
Object Index
00 - None 01 - Town Bat 02 - 03 - Skeleton / Skeleton Warrior 04 - Fishman 05 - Spearman 06 - Gator Men 07 - 08 - Floating Eye 09 - Bat (Flying) 0A - Medusa 0B - 0C - Bouncing Skeleton Bone Fire 0D - Bouncing Skeleton 0E - Spider 0F - Winged Devil 10 - Floating Skull 11 - Bat (Swooping) 12 - 13 - 14 - 15 - 16 - 17 - Town Zombie 18 - Marsh Spitter 19 - 1A - Spider Silk 1B - 1C - 1D - Burning Man 1E - Old Man In Cemetery 1F - Slime 20 - Flying Spike 21 - Horizontally moving platform (Tall) 22 - Horizontally moving platform (Wide) / Vertically Moving Platform (Wide) 23 - 24 - Sign 25 - Crystal Orb / Bag 26 - 27 - Clue Book 28 - 29 - Red Woman 2A - Man 2B - 2C - Old Woman 2D - Priest 2E - Cloaked Man (Town) 2F - Cloaked Man (Outside) 30 - Enemy Fireball 31 - 32 - Seeking Fireball 33 - Spider Web 34 - Vertically moving platform (Narrow) 35 - Old Man 36 - Enemy Explosion 37 - Heart / Half Heart / Big Heart 38 - Cemetery Hand 39 - 3A - Mummy 3B - Harpy 3C - Ferryman 3D - Ferryboat 3E - 3F - Giant Plant 40 - Leech 41 - Blob 42 - Camilla 43 - Marsh? 44 - Grim Reaper 45 - Camilla Tear 46 - Reaper Scythe 47 - Dracula 48 - Dracula Scythe 49 - 4A - 4B - Organ Bag 4C - Dracula Summoning Fire 4D - Dracula Explosion Fire
Object Index 2
18 - Orb (Rib) 19 - Orb (Heart) 1A - Orb (Eyeball) 1B - Orb (Nail) 1C - Orb (Ring) 77 - Golden Knife 42 - Cloaked man selling Chain Whip
ROM Data
00000-0000F - iNES Header 00010-03856 - Not Patterned 03856-03FDF - Empty Data (FF) 04010-07728 - Not Patterned 04642-04649 - Bit increase table (01 02 04 08 10 20 40 80) Read for most bitwise manipulation. 05B9C - Berkley Mansion Organ 05CE1 - Grim Reaper's Hit Points 05D59 - Delay between Camilla's tears 05FAE - Bodley Mansion Organ 07729-07FDF - Empty Data (FF) 08010-0C00F - Patterned Data (Map Data) 0C010-0CC7F - Not Patterned 0DD06-0FFDF - Empty Data (FF) 1000F-11E8F - Patterned Data (Tile Data) 1043E-??? - Map chunk palette data. 13AF0-1C00F - Mostly Empty Data (FF) 1C010-1F7F0 - Not Patterned 1C960-1CA4F - Password Entry 1E0F0-1E103 - Enemy Movement Routine 1F210-1F23F - Whip Names 1F800-2000F - Patterned Data (Map Data) 20010-40010 - Graphics
Code
Camilla Code
Frame (0306) Palette (0318) Camilla Y, X (032A)(034E) Tear Y, X (032B) (032C) ? (033C) ? (0360) Camilla Delta (0372), (0396) Tear Delta (0373), (0397) ? (0384) ? (03A8) Status (044A) (00 - Rising, 02 - Begin Crying, 03 - Crying, 04 - Spinning, 05 - Idle) Counter (045C) When spinning: 00-3F for a full rotation. When crying: 00-FF Flag (046E) 0/1 For spinning. Switches each loop. Counts while crying. Tear Delay (04DA) (00-20)
Text
Castlevania II has three different text tables, one for the title screen, game, and ending. The sets are all pretty straightforward.
Title
10160-101BF - Title Screen 10360-1042F - Prologue
01=A 02=B 03=C 04=D 05=E 06=F 07=G 08=H 09=I 0A=J 0B=K 0C=L 0D=M 0E=N 0F=O 10=P 11=Q 12=R 13=S 14=T 15=U 16=V 17=W 18=X 19=Y 1A=Z 1B=? 1C=' 1D=. 1E=, 1F=- 20=! 36=0 37=1 38=2 39=3 3A=4 3B=5 3C=6 3D=7 3E=8 3F=9 C1= EB=© EC=:
Game
0CC80-0DD05 - Game Dialog
00= 01=A 02=B 03=C 04=D 05=E 06=F 07=G 08=H 09=I 0A=J 0B=K 0C=L 0D=M 0E=N 0F=O 10=P 11=Q 12=R 13=S 14=T 15=U 16=V 17=W 18=X 19=Y 1A=Z 1B=. 1C=' 1E=, 21=< 22=> 36=0 37=1 38=2 39=3 3A=4 3B=5 3C=6 3D=7 3E=8 3F=9 40=! 46=- 5D=? 71=: FE=/ FF=¶
Ending
124CC-127BF - Ending Dialog
01= 02=/ 21=\ C6=A C7=B C8=C C9=D CA=E CB=F CC=G CD=H CE=I CF=J D0=K D1=L D2=M D3=N D4=O D5=P D6=Q D7=R D8=S D9=T DA=U DB=V DC=W DD=X DE=Y DF=Z E0=0 E1=1 E2=2 E3=3 E4=4 E5=5 E6=6 E7=7 E8=8 E9=9 EA=? EB=. EC=, ED=- EE=' EF=&
Japan
In Japan, Castlevania II was called ドラキュラII 呪いの封印 (Dracula II: Noroi no Fūin) which translates to "Dracula II: The Seal of the Curse". It was only released on the Famicom Disk System.
Europe
Links
thealmightyguru.com/Games/Hacking/Hacks/SimonsRedaction.html - Castlevania II: Simon's Redaction - A dialog patch to fix all the annoying typos and mistranslations.