Difference between revisions of "Castlevania II: Simon's Quest"

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 +
'''''Castlevania II: Simon's Quest''''' is the sequel to [[Castlevania]]. The game play shifts from the original to a platform adventure. You control Simon Belmont, a vampire hunter who uses a whip to fight monsters. You must collect items and enter mansions to find the lost body parts of Dracula. Only then can you resurrect him and vanquish him forever. The game itself is a lot of fun, but it suffered such awful translation problems that it's unplayable without a guide. However, there is an [http://www.thealmightyguru.com/Games/Hacking/Hacks/SimonsRedaction.html unofficial patch] that fixes the dialog.
 +
 +
==Easy Cheats==
 +
{{CheatTop}}
 +
{{Cheat|Lives-Infinite|0031|09|-|Infinite Lives}}
 +
{{Cheat|Invincible|04F8|01|-|Invulnerable}}
 +
{{Cheat|Money-Infinite|0049|99|-|Infinite Hearts}}
 +
{{Cheat|Weapon|0434|04|-|Have Flame Whip}}
 +
{{Cheat|Weapon|004A|FF|-|Have All Weapons}}
 +
{{Cheat|Item|0091|FF|-|Have All Dracula's Parts}}
 +
{{Cheat|Item|0092|FF|-|Have All Items}}
 +
{{Cheat|Item|004C|09|-|Infinite Laurels (Use with "Have All Items")}}
 +
{{Cheat|Item|004D|09|-|Infinite Garlice (Use with "Have All Items")}}
 +
{{CheatBottom}}
 +
 +
 +
==North America==
 
[[File:Castlevania 2 - Simon's Quest.png|256px|right]]
 
[[File:Castlevania 2 - Simon's Quest.png|256px|right]]
  
Castlevania II: Simon's Quest is the sequel to [[Castlevania]]. The game play shits from the original to a platform adventure. You control Simon Belmont, a vampire hunter who uses a whip to fight monsters. You must collect items and enter mansions to find the lost body parts of Dracula. Only then can you resurrect him and vanquish him forever. The game itself is a lot of fun, but it suffered such awful translation problems that it's unplayable without a guide. However, there is an [http://www.thealmightyguru.com/Games/Hacking/Hacks/SimonsRedaction.html unofficial patch] that fixes the dialog.
+
===Memory Addresses===
 +
001C - Currently loaded memory bank
 +
0026 - Game State (0-Active 1-Inventory 2-Pause)
 +
0031 - Lives
 +
0033 - Index of selected inventory section
 +
        00 - Quest items (Dracula parts and crystal)
 +
        01 - Weapons, laurels, and garlic
 +
003D - Map Value 1
 +
003E - Map Value 2
 +
0037 - D-Pad Pushing (00-Idle 01-Left FF-Right)
 +
0046 - Experience: 99XX
 +
0047 - Experience: XX99
 +
0048 - Hearts: 99XX
 +
0049 - Hearts: XX99
 +
004A - Weapon Bit Flag
 +
01 - Dagger
 +
02 - Silver Dagger
 +
03 - Golden Knife
 +
04 - Holy Water
 +
05 - Crystal
 +
06 - Sacred Flame
 +
07 - Oak Stake
 +
08 - Nothing
 +
004C - Laurels
 +
004D - Garlic
 +
004F - Index of quest item selected in inventory
 +
        01 - Rib
 +
        02 - Heart
 +
        03 - Eyeball
 +
        04 - Nail
 +
        05 - Ring
 +
        06 - Crystal
 +
0058 - Map X Chunk
 +
0059 - Map X Position
 +
006A - Simon Y Position
 +
0077 - Dialog writing text row
 +
0078 - Dialog writing text column
 +
007B - Dialog text timeout until next letter.
 +
007C - Dialog text memory offset
 +
007D - Dialog starting column
 +
Also the dialog timeout to automatically disappear
 +
Also the option highlighted for Yes/No questions.
 +
0080 - Current Hit Points (x8)
 +
0080 - Maximum Hit Points (x8)
 +
0082 - Sun flag (0=Day, 1=Night)
 +
0083 - Game Time (Days)
 +
0084 - Game Time (Seconds)
 +
0085 - Game Time (Minutes)
 +
0086 - Game Time (Hours) (6-17 Day time, 18-5 Night time)
 +
0087 - Counter for day/night palette shift.
 +
0088 - Counter for day/night palette shift.
 +
008B - Level
 +
0090 - Index of selected weapon in inventory
 +
        01 - Dagger
 +
        02 - Silver Knife
 +
        03 - Golden Knife
 +
        04 - Holy Water
 +
        05 - Diamond
 +
        06 - Sacred Flame
 +
        07 - Oak Stake
 +
        08 - Laurels
 +
        09 - Garlic
 +
0091 - Inventory Bit Flag
 +
01 - Rib
 +
02 - Heart
 +
03 - Eye
 +
04 - Nail
 +
05 - Ring
 +
06 - White Crystal
 +
07 - Blue Crystal
 +
6+7 - Red Crystal
 +
0092 - Carry Items Bit Flag
 +
01 - Silk Bag
 +
02 - Magic Cross
 +
03 - Laurels
 +
04 - Garlic
 +
00FC - PPU_SCROLL (y-axis)
 +
00FD - PPU_SCROLL (x-axis)
 +
0300 - Simon Sprite Frame
 +
0303-0305 - Weapon Frame
 +
0306-030B - Object Frame
 +
0318-031D - Object Palette
 +
0324 - Simon Y Pos on Screen
 +
0327-0329 - Weapon Y
 +
032A-032F - Object Y
 +
0336 - Simon Jumping Work (Y subpixel for floor drops)
 +
0339-033B - Weapon Work 1?
 +
033C - Object Work ?
 +
0348 - Simon X Pos on Screen
 +
034B-034D - Weapon X
 +
034E-0353 - Object X
 +
0360 - Object Work?
 +
036C - Simon Y Delta
 +
036F-0371 - Weapon Y Delta (Signed)
 +
0372-0377 - Object Y Delta (Signed)
 +
037E - Object Work ?
 +
0381-0383 - Weapon Work 2?
 +
0384 - Object Work?
 +
0393-0395 - Weapon X Delta (Signed)
 +
0396-039B - Object X Delta (Signed)
 +
03B7-03B9 - Weapon Index (See List)
 +
03BA-03BF - Object Index (See List)
 +
03D8 - Simon Action
 +
        00 - Idle
 +
        01 - Walking
 +
        02 - Jumping
 +
        03 - Crouching
 +
        04 - Attacking
 +
        05 - Floor Drop (Walking + Attacking bits)
 +
        06 - Damage Boosting
 +
        09 - On Stairs (Standing Still)
 +
        0A - On Stairs (2nd frame of moving animation)
 +
        80 - Dead (First frame)
 +
        81 - Dead (Flying into air)
 +
        82 - Dead (Lying on ground)
 +
03DB-03DD - Weapon Flags
 +
0402-0407 - Object Frame
 +
040E - Movement flag? (00 - when moving, 01 - When jumping or crouching, 11 - When idle)
 +
0420 - Simon Sprite Mirroring
 +
0423-0425 - Weapon Sprite Mirroring
 +
0426-042B - Object Sprite Mirroring
 +
0434 - Whip
 +
00 - Leather Whip
 +
01 - Thorn Whip
 +
02 - Chain Whip
 +
03 - Morning Star
 +
04 - Flame Whip
 +
0445 - Whip State
 +
00 - Idle
 +
01 - Back
 +
02 - Middle
 +
03 - Forward
 +
0446 - Jumping Flag
 +
0447-0449 - Weapon Flags
 +
044A - Object Work?
 +
0457 - Delay between next whip.
 +
045C - Object Work?
 +
046E - Object Work?
 +
04C2 - Set at 1 when up is pressed, set to 0 when down is pressed.
 +
04C5-04C7 - Weapon State
 +
04C8-04CD - Object Hit Points / OR - Index2 (See Table)
 +
04DA - Object Work?
 +
04F8 - Invulnerable Timeout
 +
 
 +
====Weapon Index====
 +
01 - Dagger
 +
02 - Silver Dagger
 +
03 - Golden Knife
 +
04 - Holy Water
 +
05 - Diamond
 +
06 - Sacred Fire
 +
07 -
 +
08 -
 +
09 - Garlic
 +
 
 +
====Object Index====
 +
00 - None
 +
01 - Town Bat
 +
02 -
 +
03 - Skeleton / Skeleton Warrior
 +
04 - Fishman
 +
05 - Spearman
 +
06 - Gator Men
 +
07 -
 +
08 - Floating Eye
 +
09 - Bat (Flying)
 +
0A - Medusa
 +
0B -
 +
0C - Bouncing Skeleton Bone Fire
 +
0D - Bouncing Skeleton
 +
0E - Spider
 +
0F - Winged Devil
 +
10 - Floating Skull
 +
11 - Bat (Swooping)
 +
12 -
 +
13 -
 +
14 -
 +
15 -
 +
16 -
 +
17 - Town Zombie
 +
18 - Marsh Spitter
 +
19 -
 +
1A - Spider Silk
 +
1B -
 +
1C -
 +
1D - Burning Man
 +
1E - Old Man In Cemetery
 +
1F - Slime
 +
20 - Flying Spike
 +
21 - Horizontally moving platform (Tall)
 +
22 - Horizontally moving platform (Wide) / Vertically Moving Platform (Wide)
 +
23 -
 +
24 - Sign
 +
25 - Crystal Orb / Bag
 +
26 -
 +
27 - Clue Book
 +
28 -
 +
29 - Red Woman
 +
2A - Man
 +
2B -
 +
2C - Old Woman
 +
2D - Priest
 +
2E - Cloaked Man (Town)
 +
2F - Cloaked Man (Outside)
 +
30 - Enemy Fireball
 +
31 -
 +
32 - Seeking Fireball
 +
33 - Spider Web
 +
34 - Vertically moving platform (Narrow)
 +
35 - Old Man
 +
36 - Enemy Explosion
 +
37 - Heart / Half Heart / Big Heart
 +
38 - Cemetery Hand
 +
39 -
 +
3A - Mummy
 +
3B - Harpy
 +
3C - Ferryman
 +
3D - Ferryboat
 +
3E -
 +
3F - Giant Plant
 +
40 - Leech
 +
41 - Blob
 +
42 - Camilla
 +
43 - Marsh?
 +
44 - Grim Reaper
 +
45 - Camilla Tear
 +
46 - Reaper Scythe
 +
47 - Dracula
 +
48 - Dracula Scythe
 +
49 -
 +
4A -
 +
4B - Organ Bag
 +
4C - Dracula Summoning Fire
 +
4D - Dracula Explosion Fire
 +
 
 +
====Object Index 2====
 +
18 - Orb (Rib)
 +
19 - Orb (Heart)
 +
1A - Orb (Eyeball)
 +
1B - Orb (Nail)
 +
1C - Orb (Ring)
 +
77 - Golden Knife
 +
42 - Cloaked man selling Chain Whip
 +
 
 +
===ROM Data===
 +
 
 +
00000-0000F - iNES Header
 +
00010-03856 - Not Patterned
 +
03856-03FDF - Empty Data (FF)
 +
04010-07728 - Not Patterned
 +
04642-04649 - Bit increase table (01 02 04 08 10 20 40 80) Read for most bitwise manipulation.
 +
05B9C - Berkley Mansion Organ
 +
05CE1 - Grim Reaper's Hit Points
 +
05D59 - Delay between Camilla's tears
 +
05FAE - Bodley Mansion Organ
 +
07729-07FDF - Empty Data (FF)
 +
08010-0C00F - Patterned Data (Map Data)
 +
0C010-0CC7F - Not Patterned
 +
0DD06-0FFDF - Empty Data (FF)
 +
1000F-11E8F - Patterned Data (Tile Data)
 +
1043E-???  - Map chunk palette data.
 +
13AF0-1C00F - Mostly Empty Data (FF)
 +
1C010-1F7F0 - Not Patterned
 +
1C960-1CA4F - Password Entry
 +
1E0F0-1E103 - Enemy Movement Routine
 +
1F210-1F23F - Whip Names
 +
1F800-2000F - Patterned Data (Map Data)
 +
20010-40010 - Graphics
 +
 
 +
===Code===
 +
 
 +
====Camilla Code====
 +
 
 +
Frame (0306)
 +
Palette (0318)
 +
Camilla Y, X (032A)(034E)
 +
Tear Y, X (032B) (032C)
 +
? (033C)
 +
? (0360)
 +
Camilla Delta (0372), (0396)
 +
Tear Delta (0373), (0397)
 +
? (0384)
 +
? (03A8)
 +
 +
Status (044A) (00 - Rising, 02 - Begin Crying, 03 - Crying, 04 - Spinning, 05 - Idle)
 +
 +
Counter (045C)
 +
When spinning: 00-3F for a full rotation.
 +
When crying: 00-FF
 +
 +
Flag (046E)
 +
0/1 For spinning. Switches each loop.
 +
Counts while crying.
 +
 +
Tear Delay (04DA) (00-20)
  
==Memory Offsets==
+
===Text===
 +
Castlevania II has three different text tables, one for the title screen, game, and ending. The sets are all pretty straightforward.
  
  0031 - Lives
+
====Title====
  0037 - D-Pad Pushing (00-Idle 01-Left FF-Right)
+
10160-101BF - Title Screen
  0046 - Experience: 99XX
+
10360-1042F - Prologue
  0047 - Experience: XX99
 
  0048 - Hearts: 99XX
 
  0049 - Hearts: XX99
 
  004A - Weapon Bit Flag
 
  01 - Dagger
 
  02 - Silver Dagger
 
  03 - Golden Knife
 
  04 - Holy Water
 
  05 - Crystal
 
  06 - Sacred Flame
 
  07 - Oak Stake
 
  08 - Nothing
 
  004C - Laurels
 
  004D - Garlic
 
  0058 - Map X Chunk
 
  0059 - Map X Position
 
  006A - Simon Y Position
 
  0077 - Dialog writing text row
 
  0078 - Dialog writing text column
 
  007B - Dialog text timeout until next letter.
 
  007C - Dialog text memory offset
 
  007D - Dialog starting column
 
  Also the dialog timeout to automatically disappear
 
  Also the option highlighted for Yes/No questions.
 
  007F - Sun flag (1=Day, 0=Night)
 
  0080 - Current Hit Points (x8)
 
  0080 - Maximum Hit Points (x8)
 
  0083 - Game Time (Days)
 
  0084 - Game Time (Seconds)
 
  0085 - Game Time (Minutes)
 
  0086 - Game Time (Hours) (6-17 Day time, 18-5 Night time)
 
  0087 - Counter for day/night palette shift.
 
  0088 - Counter for day/night palette shift.
 
  008B - Level
 
  0091 - Inventory Bit Flag
 
  01 - Rib
 
  02 - Heart
 
  03 - Eye
 
  04 - Nail
 
  05 - Ring
 
  06 - White Crystal
 
  07 - Blue Crystal
 
  6+7 - Red Crystal
 
  0092 - Carry Items Bit Flag
 
  01 - Silk Bag
 
  02 - Magic Cross
 
  03 - Laurels
 
  04 - Garlic
 
  0300 - Simon Sprite Frame
 
  0303-0305 - Weapon Frame
 
  0306-030B - Object Frame
 
  0318-031D - Object Palette
 
  0324 - Simon Y Pos on Screen
 
  0327-0329 - Weapon Y
 
  032A-032F - Object Y
 
  0336 - Simon Jumping Work ?
 
  0339-033B - Weapon Work 1?
 
  033C - Object Work ?
 
  0348 - Simon X Pos on Screen
 
  034B-034D - Weapon X
 
  034E-0353 - Object X
 
  0360 - Object Work?
 
  036C - Simon Y Delta
 
  036F-0371 - Weapon Y Delta (Signed)
 
  0372-0377 - Object Y Delta (Signed)
 
  037E - Object Work ?
 
  0381-0383 - Weapon Work 2?
 
  0384 - Object Work?
 
  0393-0395 - Weapon X Delta (Signed)
 
  0396-039B - Object X Delta (Signed)
 
  03B7-03B9 - Weapon Index (See List)
 
  03BA-03BF - Object Index (See List)
 
  03D8 - Simon Action
 
  00 - Idle
 
  01 - Walking
 
  02 - Jumping
 
  03 - Crouching
 
  04 - Attacking
 
  03DB-03DD - Weapon Flags
 
  0402-0407 - Object Frame
 
  040E - Movement flag? (00 - when moving, 01 - When jumping or crouching, 11 - When idle)
 
  0420 - Simon Sprite Mirroring
 
  0423-0425 - Weapon Sprite Mirroring
 
  0426-042B - Object Sprite Mirroring
 
  0434 - Whip
 
  00 - Leather Whip
 
  01 - Thorn Whip
 
  02 - Chain Whip
 
  03 - Morning Star
 
  04 - Flame Whip
 
  0445 - Whip State
 
  00 - Idle
 
  01 - Back
 
  02 - Middle
 
  03 - Forward
 
  0446 - Jumping Flag
 
  0447-0449 - Weapon Flags
 
  044A - Object Work?
 
  0457 - Delay between next whip.
 
  045C - Object Work?
 
  046E - Object Work?
 
  04C2 - Set at 1 when up is pressed, set to 0 when down is pressed.
 
  04C5-04C7 - Weapon State
 
  04C8-04CD - Object Hit Points / OR - Index2 (See Table)
 
  04DA - Object Work?
 
  04F8 - Invincibility Timeout
 
  
==ROM Contents==
+
01=A
 +
02=B
 +
03=C
 +
04=D
 +
05=E
 +
06=F
 +
07=G
 +
08=H
 +
09=I
 +
0A=J
 +
0B=K
 +
0C=L
 +
0D=M
 +
0E=N
 +
0F=O
 +
10=P
 +
11=Q
 +
12=R
 +
13=S
 +
14=T
 +
15=U
 +
16=V
 +
17=W
 +
18=X
 +
19=Y
 +
1A=Z
 +
1B=?
 +
1C='
 +
1D=.
 +
1E=,
 +
1F=-
 +
20=!
 +
36=0
 +
37=1
 +
38=2
 +
39=3
 +
3A=4
 +
3B=5
 +
3C=6
 +
3D=7
 +
3E=8
 +
3F=9
 +
C1=
 +
EB=©
 +
EC=:
  
  00000-0000F - iNES Header
+
====Game====
  00010-03856 - Not Patterned
+
0CC80-0DD05 - Game Dialog
  03856-03FDF - Empty Data (FF)
 
  04010-07728 - Not Patterened
 
  04642-04649 - Bit increase table (01 02 04 08 10 20 40 80) Read for most bitwise manipulation.
 
  05B9C - Berkley Mansion Organ
 
  05CE1 - Grim Reaper's Hit Points
 
  05D59 - Delay between Camilla's tears
 
  05FAE - Bodley Mansion Organ
 
  07729-07FDF - Empty Data (FF)
 
  08010-0C00F - Patterend Data (Map Data)
 
  0C010-0CC7F - Not Patterened
 
  0CC80-0DD05 - Game Dialog
 
  0DD06-0FFDF - Empty Data (FF)
 
  1000F-11E8F - Patterned Data (Tile Data)
 
  10160-101BF - Title Screen
 
  10360-1042F - Prologue
 
  1043E-???  - Map chunk palette data.
 
  124CC-127BF - Ending Dialog
 
  13AF0-1C00F - Mostly Empty Data (FF)
 
  1C010-1F7F0 - Not Patterned
 
  1C960-1CA4F - Password Entry
 
  1E0F0-1E103 - Enemy Movement Routine
 
  1F210-1F23F - Whip Names
 
  1F800-2000F - Patterened Data (Map Data)
 
  20010-40010 - Graphics
 
  
==Tables==
+
00=  
 +
01=A
 +
02=B
 +
03=C
 +
04=D
 +
05=E
 +
06=F
 +
07=G
 +
08=H
 +
09=I
 +
0A=J
 +
0B=K
 +
0C=L
 +
0D=M
 +
0E=N
 +
0F=O
 +
10=P
 +
11=Q
 +
12=R
 +
13=S
 +
14=T
 +
15=U
 +
16=V
 +
17=W
 +
18=X
 +
19=Y
 +
1A=Z
 +
1B=.
 +
1C='
 +
1E=,
 +
21=<
 +
22=>
 +
36=0
 +
37=1
 +
38=2
 +
39=3
 +
3A=4
 +
3B=5
 +
3C=6
 +
3D=7
 +
3E=8
 +
3F=9
 +
40=!
 +
46=-
 +
5D=?
 +
71=:
 +
FE=/
 +
FF=¶
  
===Weapon Index===
+
====Ending====
  01 - Dagger
+
124CC-127BF - Ending Dialog
  02 - Silver Dagger
 
  03 - Golden Knife
 
  04 - Holy Water
 
  05 - Diamond
 
  06 - Sacred Fire
 
  07 -
 
  08 -
 
  09 - Garlic
 
  
===Object Index===
+
01=  
  00 - None
+
02=/
  01 - Town Bat
+
21=\
  02 -
+
C6=A
  03 - Skeleton / Skeleton Warrior
+
C7=B
  04 - Fishman
+
C8=C
  05 - Spearman
+
C9=D
  06 - Gator Men
+
CA=E
  07 -
+
CB=F
  08 - Floating Eye
+
CC=G
  09 - Bat (Flying)
+
CD=H
  0A - Medusa
+
CE=I
  0B -
+
CF=J
  0C - Bouncing Skeleton Bone Fire
+
D0=K
  0D - Bouncing Skeleton
+
D1=L
  0E - Spider
+
D2=M
  0F - Winged Devil
+
D3=N
  10 - Floating Skull
+
D4=O
  11 - Bat (Swooping)
+
D5=P
  12 -
+
D6=Q
  13 -
+
D7=R
  14 -
+
D8=S
  15 -
+
D9=T
  16 -
+
DA=U
  17 - Town Zombie
+
DB=V
  18 - Marsh Spitter
+
DC=W
  19 -
+
DD=X
  1A - Spider Silk
+
DE=Y
  1B -
+
DF=Z
  1C -
+
E0=0
  1D - Burning Man
+
E1=1
  1E - Old Man In Cemetery
+
E2=2
  1F - Slime
+
E3=3
  20 - Flying Spike
+
E4=4
  21 - Horizontally moving platform (Tall)
+
E5=5
  22 - Horizontally moving platform (Wide) / Vertically Moving Platform (Wide)
+
E6=6
  23 -
+
E7=7
  24 - Sign
+
E8=8
  25 - Crystal Orb / Bag
+
E9=9
  26 -
+
EA=?
  27 - Clue Book
+
EB=.
  28 -
+
EC=,
  29 - Red Woman
+
ED=-
  2A - Man
+
EE='
  2B -
+
EF=&
  2C - Old Woman
 
  2D - Priest
 
  2E - Cloaked Man (Town)
 
  2F - Cloaked Man (Outside)
 
  30 - Enemy Fireball
 
  31 -
 
  32 - Seeking Fireball
 
  33 - Spider Web
 
  34 - Vertically moving platform (Narrow)
 
  35 - Old Man
 
  36 - Enemy Explosion
 
  37 - Heart / Half Heart / Big Heart
 
  38 - Cemetery Hand
 
  39 -
 
  3A - Mummy
 
  3B - Harpy
 
  3C - Ferryman
 
  3D - Ferryboat
 
  3E -
 
  3F - Giant Plant
 
  40 - Leech
 
  41 -
 
  42 - Camilla
 
  43 - Marsh?
 
  44 - Grim Reaper
 
  45 - Camilla Tear
 
  46 - Reaper Scythe
 
  47 - Dracula
 
  48 - Dracula Scythe
 
  49 -
 
  4A -
 
  4B - Organ Bag
 
  4C - Dracula Summoning Fire
 
  4D - Dracula Explosion Fire
 
  
===Object Index 2===
+
==Japan==
  18 - Orb (Rib)
+
[[File:Dracula II - Noroi no Fuuin.png|256px|right]]
  19 - Orb (Heart)
 
  1A - Orb (Eyeball)
 
  1B - Orb (Nail)
 
  1C - Orb (Ring)
 
  77 - Golden Knife
 
  42 - Cloaked man selling Chain Whip
 
  
==Code Routines==
+
In Japan, Castlevania II was called ドラキュラII 呪いの封印 (Dracula II: Noroi no Fūin) which translates to "Dracula II: The Seal of the Curse". It was only released on the Famicom Disk System.
  
===Camilla Code===
+
==Europe==
 +
[[File:Castlevania II - Simon's Quest (E).png|256px|right]]
  
  Frame (0306)
+
==Links==
  Palette (0318)
+
[http://www.thealmightyguru.com/Games/Hacking/Hacks/SimonsRedaction.html thealmightyguru.com/Games/Hacking/Hacks/SimonsRedaction.html] - Castlevania II: Simon's Redaction - A dialog patch to fix all the annoying typos and mistranslations.
  Camilla Y, X (032A)(034E)
 
  Tear Y, X (032B) (032C)
 
  ? (033C)
 
  ? (0360)
 
  Camilla Delta (0372), (0396)
 
  Tear Delta (0373), (0397)
 
  ? (0384)
 
  ? (03A8)
 
 
 
  Status (044A) (00 - Rising, 02 - Begin Crying, 03 - Crying, 04 - Spinning, 05 - Idle)
 
 
 
  Counter (045C)
 
  When spinning: 00-3F for a full rotation.
 
  When crying: 00-FF
 
 
 
  Flag (046E)
 
  0/1 For spinning. Switches each loop.
 
  Counts while crying.
 
 
 
  Tear Delay (04DA) (00-20)
 
  
  
[[Category:Games]]
+
[[Category: Games]]

Revision as of 09:51, 25 July 2019

Castlevania II: Simon's Quest is the sequel to Castlevania. The game play shifts from the original to a platform adventure. You control Simon Belmont, a vampire hunter who uses a whip to fight monsters. You must collect items and enter mansions to find the lost body parts of Dracula. Only then can you resurrect him and vanquish him forever. The game itself is a lot of fun, but it suffered such awful translation problems that it's unplayable without a guide. However, there is an unofficial patch that fixes the dialog.

Easy Cheats

Icon Addr Val Cmp Description
Icon-Lives-Infinite.png 0031 09 - Infinite Lives
Icon-Invincible.png 04F8 01 - Invulnerable
Icon-Money-Infinite.png 0049 99 - Infinite Hearts
Icon-Weapon.png 0434 04 - Have Flame Whip
Icon-Weapon.png 004A FF - Have All Weapons
Icon-Item.png 0091 FF - Have All Dracula's Parts
Icon-Item.png 0092 FF - Have All Items
Icon-Item.png 004C 09 - Infinite Laurels (Use with "Have All Items")
Icon-Item.png 004D 09 - Infinite Garlice (Use with "Have All Items")
How do I use these?


North America

Castlevania 2 - Simon's Quest.png

Memory Addresses

001C - Currently loaded memory bank
0026 - Game State (0-Active 1-Inventory 2-Pause)
0031 - Lives
0033 - Index of selected inventory section
       00 - Quest items (Dracula parts and crystal)
       01 - Weapons, laurels, and garlic
003D - Map Value 1
003E - Map Value 2
0037 - D-Pad Pushing (00-Idle 01-Left FF-Right)
0046 - Experience: 99XX
0047 - Experience: XX99
0048 - Hearts: 99XX
0049 - Hearts: XX99
004A - Weapon Bit Flag
	01 - Dagger
	02 - Silver Dagger
	03 - Golden Knife
	04 - Holy Water
	05 - Crystal
	06 - Sacred Flame
	07 - Oak Stake
	08 - Nothing
004C - Laurels
004D - Garlic
004F - Index of quest item selected in inventory
       01 - Rib
       02 - Heart
       03 - Eyeball
       04 - Nail
       05 - Ring
       06 - Crystal
0058 - Map X Chunk
0059 - Map X Position
006A - Simon Y Position
0077 - Dialog writing text row
0078 - Dialog writing text column
007B - Dialog text timeout until next letter.
007C - Dialog text memory offset
007D - Dialog starting column
	Also the dialog timeout to automatically disappear
	Also the option highlighted for Yes/No questions.
0080 - Current Hit Points (x8)
0080 - Maximum Hit Points (x8)
0082 - Sun flag (0=Day, 1=Night)
0083 - Game Time (Days)
0084 - Game Time (Seconds)
0085 - Game Time (Minutes)
0086 - Game Time (Hours) (6-17 Day time, 18-5 Night time)
0087 - Counter for day/night palette shift.
0088 - Counter for day/night palette shift.
008B - Level
0090 - Index of selected weapon in inventory
       01 - Dagger
       02 - Silver Knife
       03 - Golden Knife
       04 - Holy Water
       05 - Diamond
       06 - Sacred Flame
       07 - Oak Stake
       08 - Laurels
       09 - Garlic
0091 - Inventory Bit Flag
	01 - Rib
	02 - Heart
	03 - Eye
	04 - Nail
	05 - Ring
	06 - White Crystal
	07 - Blue Crystal
	6+7 - Red Crystal
0092 - Carry Items Bit Flag
	01 - Silk Bag
	02 - Magic Cross
	03 - Laurels
	04 - Garlic
00FC - PPU_SCROLL (y-axis)
00FD - PPU_SCROLL (x-axis)
0300 - Simon Sprite Frame
0303-0305 - Weapon Frame
0306-030B - Object Frame
0318-031D - Object Palette
0324 - Simon Y Pos on Screen
0327-0329 - Weapon Y
032A-032F - Object Y
0336 - Simon Jumping Work (Y subpixel for floor drops)
0339-033B - Weapon Work 1?
033C - Object Work ?
0348 - Simon X Pos on Screen
034B-034D - Weapon X
034E-0353 - Object X
0360 - Object Work?
036C - Simon Y Delta
036F-0371 - Weapon Y Delta (Signed)
0372-0377 - Object Y Delta (Signed)
037E - Object Work ?
0381-0383 - Weapon Work 2?
0384 - Object Work?
0393-0395 - Weapon X Delta (Signed)
0396-039B - Object X Delta (Signed)
03B7-03B9 - Weapon Index (See List)
03BA-03BF - Object Index (See List)
03D8 - Simon Action
       00 - Idle
       01 - Walking
       02 - Jumping
       03 - Crouching
       04 - Attacking
       05 - Floor Drop (Walking + Attacking bits)
       06 - Damage Boosting
       09 - On Stairs (Standing Still)
       0A - On Stairs (2nd frame of moving animation)
       80 - Dead (First frame)
       81 - Dead (Flying into air)
       82 - Dead (Lying on ground)
03DB-03DD - Weapon Flags
0402-0407 - Object Frame
040E - Movement flag? (00 - when moving, 01 - When jumping or crouching, 11 - When idle)
0420 - Simon Sprite Mirroring
0423-0425 - Weapon Sprite Mirroring
0426-042B - Object Sprite Mirroring
0434 - Whip
	00 - Leather Whip
	01 - Thorn Whip
	02 - Chain Whip
	03 - Morning Star
	04 - Flame Whip
0445 - Whip State
	00 - Idle
	01 - Back
	02 - Middle
	03 - Forward
0446 - Jumping Flag
0447-0449 - Weapon Flags
044A - Object Work?
0457 - Delay between next whip.
045C - Object Work?
046E - Object Work?
04C2 - Set at 1 when up is pressed, set to 0 when down is pressed.
04C5-04C7 - Weapon State
04C8-04CD - Object Hit Points / OR - Index2 (See Table)
04DA - Object Work?
04F8 - Invulnerable Timeout

Weapon Index

01 - Dagger
02 - Silver Dagger
03 - Golden Knife
04 - Holy Water
05 - Diamond
06 - Sacred Fire
07 - 
08 - 
09 - Garlic

Object Index

00 - None
01 - Town Bat
02 - 
03 - Skeleton / Skeleton Warrior
04 - Fishman
05 - Spearman
06 - Gator Men
07 - 
08 - Floating Eye
09 - Bat (Flying)
0A - Medusa
0B - 
0C - Bouncing Skeleton Bone Fire
0D - Bouncing Skeleton
0E - Spider
0F - Winged Devil
10 - Floating Skull
11 - Bat (Swooping)
12 - 
13 - 
14 - 
15 - 
16 - 
17 - Town Zombie
18 - Marsh Spitter
19 -
1A - Spider Silk
1B - 
1C - 
1D - Burning Man
1E - Old Man In Cemetery
1F - Slime
20 - Flying Spike
21 - Horizontally moving platform (Tall)
22 - Horizontally moving platform (Wide) / Vertically Moving Platform (Wide)
23 - 
24 - Sign
25 - Crystal Orb / Bag
26 - 
27 - Clue Book
28 - 
29 - Red Woman
2A - Man
2B - 
2C - Old Woman
2D - Priest
2E - Cloaked Man (Town)
2F - Cloaked Man (Outside)
30 - Enemy Fireball
31 - 
32 - Seeking Fireball
33 - Spider Web
34 - Vertically moving platform (Narrow)
35 - Old Man
36 - Enemy Explosion
37 - Heart / Half Heart / Big Heart
38 - Cemetery Hand
39 - 
3A - Mummy
3B - Harpy
3C - Ferryman
3D - Ferryboat
3E - 
3F - Giant Plant
40 - Leech
41 - Blob
42 - Camilla
43 - Marsh?
44 - Grim Reaper
45 - Camilla Tear
46 - Reaper Scythe
47 - Dracula
48 - Dracula Scythe
49 - 
4A - 
4B - Organ Bag
4C - Dracula Summoning Fire
4D - Dracula Explosion Fire

Object Index 2

18 - Orb (Rib)
19 - Orb (Heart)
1A - Orb (Eyeball)
1B - Orb (Nail)
1C - Orb (Ring)
77 - Golden Knife
42 - Cloaked man selling Chain Whip

ROM Data

00000-0000F - iNES Header
00010-03856 - Not Patterned
03856-03FDF - Empty Data (FF)
04010-07728 - Not Patterned 
04642-04649 - Bit increase table (01 02 04 08 10 20 40 80) Read for most bitwise manipulation.
05B9C - Berkley Mansion Organ
05CE1 - Grim Reaper's Hit Points
05D59 - Delay between Camilla's tears
05FAE - Bodley Mansion Organ
07729-07FDF - Empty Data (FF)
08010-0C00F - Patterned Data (Map Data)
0C010-0CC7F - Not Patterned
0DD06-0FFDF - Empty Data (FF)
1000F-11E8F - Patterned Data (Tile Data)
1043E-???   - Map chunk palette data.
13AF0-1C00F - Mostly Empty Data (FF)
1C010-1F7F0 - Not Patterned
1C960-1CA4F - Password Entry
1E0F0-1E103 - Enemy Movement Routine
1F210-1F23F - Whip Names
1F800-2000F - Patterned Data (Map Data)
20010-40010 - Graphics

Code

Camilla Code

Frame (0306)
Palette (0318)
Camilla Y, X (032A)(034E)
Tear Y, X (032B) (032C)
? (033C)
? (0360)
Camilla Delta (0372), (0396)
Tear Delta (0373), (0397)
? (0384)
? (03A8)

Status (044A) (00 - Rising, 02 - Begin Crying, 03 - Crying, 04 - Spinning, 05 - Idle)

Counter (045C)
When spinning: 00-3F for a full rotation.
When crying: 00-FF

Flag (046E)
0/1 For spinning. Switches each loop.
Counts while crying.

Tear Delay (04DA) (00-20)

Text

Castlevania II has three different text tables, one for the title screen, game, and ending. The sets are all pretty straightforward.

Title

10160-101BF - Title Screen
10360-1042F - Prologue
01=A
02=B
03=C
04=D
05=E
06=F
07=G
08=H
09=I
0A=J
0B=K
0C=L
0D=M
0E=N
0F=O
10=P
11=Q
12=R
13=S
14=T
15=U
16=V
17=W
18=X
19=Y
1A=Z
1B=?
1C='
1D=.
1E=,
1F=-
20=!
36=0
37=1
38=2
39=3
3A=4
3B=5
3C=6
3D=7
3E=8
3F=9
C1= 
EB=©
EC=:

Game

0CC80-0DD05 - Game Dialog
00= 
01=A
02=B
03=C
04=D
05=E
06=F
07=G
08=H
09=I
0A=J
0B=K
0C=L
0D=M
0E=N
0F=O
10=P
11=Q
12=R
13=S
14=T
15=U
16=V
17=W
18=X
19=Y
1A=Z
1B=.
1C='
1E=,
21=<
22=>
36=0
37=1
38=2
39=3
3A=4
3B=5
3C=6
3D=7
3E=8
3F=9
40=!
46=-
5D=? 
71=: 
FE=/
FF=¶

Ending

124CC-127BF - Ending Dialog
01= 
02=/
21=\
C6=A
C7=B
C8=C
C9=D
CA=E
CB=F
CC=G
CD=H
CE=I
CF=J
D0=K
D1=L
D2=M
D3=N
D4=O
D5=P
D6=Q
D7=R
D8=S
D9=T
DA=U
DB=V
DC=W
DD=X
DE=Y
DF=Z
E0=0
E1=1
E2=2
E3=3
E4=4
E5=5
E6=6
E7=7
E8=8
E9=9
EA=?
EB=.
EC=,
ED=-
EE='
EF=&

Japan

Dracula II - Noroi no Fuuin.png

In Japan, Castlevania II was called ドラキュラII 呪いの封印 (Dracula II: Noroi no Fūin) which translates to "Dracula II: The Seal of the Curse". It was only released on the Famicom Disk System.

Europe

Castlevania II - Simon's Quest (E).png

Links

thealmightyguru.com/Games/Hacking/Hacks/SimonsRedaction.html - Castlevania II: Simon's Redaction - A dialog patch to fix all the annoying typos and mistranslations.