Difference between revisions of "Cabal"

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{{CheatTop}}
 
{{CheatTop}}
 
{{Cheat|Lives-Infinite|00D4|FB|-|P1 Infinite Lives}}
 
{{Cheat|Lives-Infinite|00D4|FB|-|P1 Infinite Lives}}
 +
{{Cheat|Invincible|009F|01|-|P1 Invincible}}
 
{{Cheat|Ammo-Infinite|00D6|FB|-|P1 Infinite Grenades}}
 
{{Cheat|Ammo-Infinite|00D6|FB|-|P1 Infinite Grenades}}
{{Cheat|Invincible|009F|01|-|P1 Invincible}}
 
 
{{Cheat|Lives-Infinite|00D5|FB|-|P2 Infinite Lives}}
 
{{Cheat|Lives-Infinite|00D5|FB|-|P2 Infinite Lives}}
 +
{{Cheat|Invincible|00A0|01|-|P2 Invincible}}
 
{{Cheat|Ammo-Infinite|00D8|FB|-|P2 Infinite Grenades}}
 
{{Cheat|Ammo-Infinite|00D8|FB|-|P2 Infinite Grenades}}
{{Cheat|Invincible|00A0|01|-|P2 Invincible}}
 
 
{{CheatBottom}}
 
{{CheatBottom}}
  
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===Memory Addresses===
 
===Memory Addresses===
 
 
  003B - P1 Controller Poll
 
  003B - P1 Controller Poll
 
  003C - P2 Controller Poll
 
  003C - P2 Controller Poll

Revision as of 10:11, 20 April 2016

Cabal is a fixed-screen shoot-em-up. You play the role of a soldier blasting away at an evil regime. Enemy soldiers, tanks, choppers, etc. will appear off in the distance and shoot at you. You must evade the bullets and fire back at them.

Easy Cheats

Icon Addr Val Cmp Description
Icon-Lives-Infinite.png 00D4 FB - P1 Infinite Lives
Icon-Invincible.png 009F 01 - P1 Invincible
Icon-Ammo-Infinite.png 00D6 FB - P1 Infinite Grenades
Icon-Lives-Infinite.png 00D5 FB - P2 Infinite Lives
Icon-Invincible.png 00A0 01 - P2 Invincible
Icon-Ammo-Infinite.png 00D8 FB - P2 Infinite Grenades
How do I use these?

North America

Cabal.png

Memory Addresses

003B - P1 Controller Poll
003C - P2 Controller Poll
009F - P1 Invincibility Timeout (Odd draws sprite, even doesn't)
00A0 - P2 Invincibility Timeout
00D2 - Level
00D3 - Stage
00D4 - P1 Lives (F2-FB)
00D5 - P2 Lives
00D6 - P1 Grenades 9x (F2-FB)
00D7 - P1 Grenades x9 (F2-FB)
00D8 - P2 Grenades 9x
00D9 - P2 Grenades x9
00DA-00DF - P1 Score (F2=0, F3=1, etc. - Ones digit is not stored)
00E0-00E5 - P2 Score
00F2 - P1 Shoot X ? Shares with P2
00F3 - P1 Shoot Y

0100-012F - Audio Variables

0200-02FF - PPU Memory

0300-030F - Level Structure Hit Points