Advanced Dungeons and Dragons: DragonStrike

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Advanced Dungeons & Dragons: DragonStrike is a birds-eye-view scrolling shoot-em-up with a fantasy theme. You control a dragon who flies over a large map, spraying his breath weapon at monsters.

Easy Cheats

Icon Addr Val Cmp Description
Icon-HitPoints-Infinite.png 05E7 30 - Infinite Hit Points (Both Players)
How do I use these?

North America

AD&D Dragon Strike.png

Memory Addresses

05E7 - P1 Hit Points
	00-30 - Bronze
	00-48 - Silver
	00-60 - Gold


Text

Dragon Strike uses numerous text tables. It also uses a type of run-length encoding on repeated characters.

Title

The title message begins around 36D20, and is repeated at 3ACD0.

76=V
77=U
78=C
79=D
7A=E
7B=F
7C=G
7D=0
7E=1
7F=9
9A=P
9B=I
9C=L
9D=M
9E=N
9F=O
BA=W
BB=Y
BC=.
BD=©
BF=,
D4=H
D5=/
D6=2
DC=B
F1= 
FA=S
FB=A
FC=R
FD=T

Menu

The menu test begins around 3B5B0.

0B=A
0C=B
0D=C
0E=D
0F=E
10=F
11=G
12=H
13=I
14=J
15=K
16=L
17=M
18=N
19=O
1A=P
1B=Q
1C=R
1D=S
1E=T
1F=U
20=V
21=W
22=X
23=Y
24=Z
25=1
26=2
27=:
28= 

Dragon Select

Dragon select text begins around 3AF00.

00= 
13=A
14=B
15=C
16=D
17=E
18=F
19=G
1A=H
1B=I
1C=J
1D=K
1E=L
1F=M
33=N
34=O
35=P
36=Q
37=R
38=S
39=T
3A=U
3B=V
3C=W
3D=X
3E=Y
3F=Z
25=1
26=2
27=:
28= 

Messages

This table is used for all the text in the cut scenes and the credits. It matches ASCII, however the PPU CHR data doesn't match the offset. Credits begin around 24930, messages and sound test begins around 38EC0.

20= 
21=!
2E=.
3A=:
41=A
42=B
43=C
44=D
45=E
46=F
47=G
48=H
49=I
4A=J
4B=K
4C=L
4D=M
4E=N
4F=O
50=P
51=Q
52=R
53=S
54=T
55=U
56=V
57=W
58=X
59=Y
5A=Z