Teenage Mutant Ninja Turtles II: Arcade ROM Notes Compiled By: TheAlmightyGuru (www.thealmightyguru.com) Updated: 2008/04/15 Run-Time Memory Offsets 004D - P1 Lives 0091 - P1 knockdown counter (+1 each time you're hit. At 6 you are knocked down.) Keeping this at 0 with prevent you from being knocked down while on the ground. 0568 - P1 hit points (00-3C) 03F0 - P1 Kills XX99 decimal display 03F1 - P1 Kills 99XX decimal display 056F - Boss HP 0571 - Fly Baxter's HP (This is the only boss that doesn't use 056F)