Little Nemo: The Dream Master ROM Notes Compiled By: TheAlmightyGuru (www.thealmightyguru.com) Updated: 2008/07/11 Run-Time Memory Offsets 0004 - Flag for user input (0 - no user input, 1 - allow user input) 0025 - Controller 1 Poll 0027 - Controller 1 Poll 004D - Penguin boss bubbles (FF - none, 00 - ascending, 0X - Number left to fall) 004E - Number of mini penguins on the screen 008C - Keys 008E - Nemo's lives 008F - Selected Weapon (00 - Candy, 88 - Staff) 0090 - Staff Flag (00 - Away, 88 - Out) 0091 - Staff Charge (00-60) 00C9 - Master control for music tempo 0490 - Nemo's Monster Power 0 - Nemo 1 - Toad 2 - Lizard 3 - Mole 4 - Crab 5 - Fish 6 - Gorilla 7 - Mouse 8 - Bee 04FE - Y Position in map x 256 0500 - Y position in map x 1 0590 - Ego state 05A2 - Key blinking state 05B2 - Key blinking timeout 05C0 - Ego sprite frame 05C2 - Key blinking state? 05D0 - Nemo's hit points 0610 - Countdown on staff before it charges 0660 - Bee flight timeout and X position on bedtime cutscene 0690 - Controller 1 Poll 0691 - Controller 1 Poll Temp 0697 - Timeout for monster to chew candy 0699 - Candy needed to turn monster into friend