Kid Icarus Compiled By: TheAlmightyGuru (www.thealmightyguru.com) Updated: 2007/06/06 ROM Offsets Graphics : This data can be viewed using a tile viewer. Text : Use the game's text lookup table to read/edit this. Empty : Basically a bunch of null values. Patterned : Patterned data (meaning it has a pattern when viewed through a tile viewer) Could be a data table, map data, encoded graphics, or something along those lines. Unpatterned : Unpatterned data (looks like static noise in a tile viewer) is usually program data. 00000-0000F - NES ROM Header 00010-0600F - Graphics 062F8-06309 - Text (Title Screen) 063C3-064E4 - Text (Title Screen) 0ED26-0ED51 - Test (Start of Stage 4) 10264-102EB - Text (End of Game) 10F80-1112D - Text (Credits) 19732-198DF - Text (In-game Conversations) 1F096-1F09D - Text ( PIT ) Run-Time Memory Offsets 003E - Harp Timeout 006B - Boss Life 006F - Flag: Eggplant Curse 00A6 - Life (0-27) 00AA - Life Level (0-4) 013A - Flag: Torch 013B - Flag: Pencil 013D - Flag: Checkbook 013E - Flag: Fireball Powerup 013F - Flag: Bow Powerup 0140 - Flag: Crystal Powerup 0144 - Score x1 0145 - Score x256 0146 - Score x65536 014A - Hearts x1 014B - Hearts x256 014E - Flag: Credit Card 014F - Sledge Hammers 0151 - Angel Feathers 0153 - Treasure 1 0156 - Centurion Helpers